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Initial Release

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@liamhendricks liamhendricks released this 13 Jun 19:52
· 16 commits to main since this release

Version

Initial release set at v0.1.0. Tested only with godot 4.1.1 on Windows 10 and Ubuntu 24.

Disclaimer

This project is a work in progress! This is a minor version initial release, so breaking changes are possible. The goal is to have a working 1.0.0 release with a stable API very soon, pending community review.

Features overview

Initial release with full featured loading and unloading of world objects, working editor tools, and saving / loading support for mutable world objects. 3 types of loaders are available. Documentation is limited to what's in the readme, but plan on continuing to add more.

Feedback and community support

I am looking for a ton of feedback, testing and improvement ideas from the Godot community! I am new to managing open source projects and building community Godot plugins, so I am interested in tips and criticism on Godot plugin code standards, versioning etc etc. Please reach out to me: