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Netplay saves SRAM on both host and client #4518

@GameDragon2k

Description

@GameDragon2k

Description

Currently netplay will save SRAM to both the host and client end. This means the client joining will lose any personal progress or saves that may have. Decent multiplayer example of this is Super Mario All-Stars or Super Mario Kart.

Expected behavior

Battery save is loaded from host, it should be saved only to the host's PC.

Actual behavior

Battery save is loaded from host, but it saves on both the host and client.

Version/Commit

Environment information

  • OS: Windows 10

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