Description
Currently netplay will save SRAM to both the host and client end. This means the client joining will lose any personal progress or saves that may have. Decent multiplayer example of this is Super Mario All-Stars or Super Mario Kart.
Expected behavior
Battery save is loaded from host, it should be saved only to the host's PC.
Actual behavior
Battery save is loaded from host, but it saves on both the host and client.
Version/Commit
Environment information
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Description
Currently netplay will save SRAM to both the host and client end. This means the client joining will lose any personal progress or saves that may have. Decent multiplayer example of this is Super Mario All-Stars or Super Mario Kart.
Expected behavior
Battery save is loaded from host, it should be saved only to the host's PC.
Actual behavior
Battery save is loaded from host, but it saves on both the host and client.
Version/Commit
Environment information
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.