First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
Since the Triple Buffer Adding i am getting a bad Tearing on some Emulators.
Expected behavior
Fluid Gameplay without strange frames
Actual behavior
Game Starts once you start running with Sonic the Image starts to Replace Frames it looks strange
Steps to reproduce the bug
- Start any game on Picodrive
- Just Run and see
- [and so on...]
Bisect Results
since the latest commits of Misson2000s Switch_GFX.c Upgrades
Version/Commit
You can find this information under Information/System Information
Environment information
- OS: OSX
- Compiler: Clang 5.0.1 / Libtransistor Developer Branch
First and foremost consider this:
Description
Since the Triple Buffer Adding i am getting a bad Tearing on some Emulators.
Expected behavior
Fluid Gameplay without strange frames
Actual behavior
Game Starts once you start running with Sonic the Image starts to Replace Frames it looks strange
Steps to reproduce the bug
Bisect Results
since the latest commits of Misson2000s Switch_GFX.c Upgrades
Version/Commit
You can find this information under Information/System Information
Environment information