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GL_REPEAT vs new wrap modes in SDL 3.4... #13908

@icculus

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@icculus

Not supporting GL_REPEAT is potentially a showstopper for the new wrap modes in SDL 3.4...

Originally posted by @slouken in #13887

Basically GL_REPEAT never works on NPOT textures unless you have:

  • OpenGL 2.0 or later
  • GLES 3.0 or later
  • the GL_ARB_texture_non_power_of_two extension on either OpenGL or GLES.

GL_REPEAT with work on power-of-two textures everywhere, though.

Opening a bug so I remember to look at the new 3.4 stuff.

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