Not supporting GL_REPEAT is potentially a showstopper for the new wrap modes in SDL 3.4...
Originally posted by @slouken in #13887
Basically GL_REPEAT never works on NPOT textures unless you have:
- OpenGL 2.0 or later
- GLES 3.0 or later
- the GL_ARB_texture_non_power_of_two extension on either OpenGL or GLES.
GL_REPEAT with work on power-of-two textures everywhere, though.
Opening a bug so I remember to look at the new 3.4 stuff.