On Windows, calling SDL_SetWindowKeyboardGrab(window, SDL_TRUE) allows an application to intercept/suppress certain system-level key combinations (implemented via a low-level keyboard hook). On macOS, the same code does not prevent system shortcuts from triggering (e.g., ⌘Tab app switching, ⌘Space Spotlight, Ctrl+Arrow for Spaces/Mission Control). This results in inconsistent behavior across platforms and significantly impacts use cases such as remote control, cloud/game streaming, emulators, and kiosk mode.