A Canvas/TypeScript clone of Lego's old Shockwave game, "Spybotics: The Nightfall Incident".
Uses Phaser. No resources or assets from the original game are used, nor was the original game reverse-engineered in any way.
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A Canvas/TypeScript clone of Lego's old Shockwave game, "Spybotics: The Nightfall Incident".
Uses Phaser. No resources or assets from the original game are used, nor was the original game reverse-engineered in any way.