Skip to content

Releases: liebki/SteamGamesNet

Added MacOS

Choose a tag to compare

@liebki liebki released this 27 Jun 18:05

This happened:

  • Added MacOS support for GetAllSteamGameIds() and GetAllDownloadingGames*()
  • upgraded to .NET 8
  • renamed background stuff
  • updated the README.

I skipped the 0.0.5 here on GH.. woops

V0.0.4 - A few changes

Choose a tag to compare

@liebki liebki released this 19 Jun 17:30

Release Notes:

  • Renamed methods to indicate their asynchronous nature for improved clarity and usage.
  • Added two new methods:
    • GetActiveDownloadedGames() retrieves the app IDs of the games that are currently downloading or updating.
    • GetActiveDownloadedGamesWithInfoAsync() returns a collection of RawSteamGame objects containing detailed information about the games that are actively downloading or updating.
  • Introduced SteamFilesWithSignatures() method to obtain information from the "steam.signatures" file as SteamSignatureValue objects. This provides details such as file paths, hash values, CRC values, and more.
  • Upgraded Newtonsoft.Json to version 13.0.3 for improved functionality and compatibility.

These changes enhance the functionality and usability of the library by providing more comprehensive information about active game downloads, introducing a new method for obtaining signature file details, and incorporating the latest version of the Newtonsoft.Json library.

V0.0.2

Choose a tag to compare

@liebki liebki released this 21 Dec 12:00

Nuget is up under: https://www.nuget.org/packages/SteamGamesNet

Should be working fine, just open an issue for anything.