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Player Particles

  • Customize player particles for drag, land etc

Add a ui and use saved data system to make able u create own particles for basic player effects

  • Particle variables forcing

In settings you can enable forcing intital gravity/colors/position that getting changed by game while you playing level.

  • .txt file "particle from string" loader

You can create EFFECT_NAME.txt instead of EFFECT_NAME.plist to use string system instead xml dict. and also u can edit any other effect by that way.

Put txt file to any search paths.

  • Custom texture for particles

Put EFFECT_NAME.png to any search paths.


EFFECT_NAME is an original name of effect like dragEffect, shipDragEffect, landEffect, dashEffect...

Search Paths?

The folders where game search for resources:

- [your texture pack]
- ./
- ./Resources
- ./geode/resources
and any other paths ever added at runtime.

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Build instructions

For more info, see docs

# Assuming you have the Geode CLI set up already
geode build

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geometry dash mod to customize player particles for drag, land etc

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