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v1.5.0

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@limbonaut limbonaut released this 05 Oct 08:44
· 94 commits to master since this release
3c92abd

Good News, Everyone! 🎉

The new LimboAI 1.5.0 release is here! Bringing a number of fixes and improvements, and support for Godot 4.5 thanks to porting efforts of @Rubonnek. The GDExtension/AssetLib variant remains compatible with Godot 4.4. Cheers!

What's Changed

  • HSM: Make EVENT_FINISHED unique by @Muller-Castro in #315
  • HSM: Create LimboState::restart() by @Muller-Castro in #316
  • HSM: Fix LimboState input methods not properly disabled on start by @limbonaut in #325
  • HSM: Fix node process switching logic by @limbonaut in #330
  • Docs: Add note describing how to build C# classes by @speratus in #334
  • HSM: Add additional tests for HSM by @limbonaut in #337
  • Repo: Ignore code coverage files by @Rubonnek in #346
  • BT: Add a Fail task when instantiating a tree with a disabled root task by @DSteve595 in #349
  • ⭐ Docs: Explain variable mapping by @limbonaut in #355
  • Porting: Fix deprecated filename in editor_scale.h header by @Rubonnek in #357
  • Porting: Support Godot 4.5 as module by @Rubonnek in #311
  • Porting: Support Godot 4.5 as GDExtension by @Rubonnek in #358
  • Docs: Update the link to the building from source guide in README.md by @Nikitf777 in #362
  • BTPlayer: Defer BT initialization until active and local scene root is ready by @limbonaut in #359
  • Porting: Fix 4.5 add_property_info() warning in GDExtension variant by @hayahane in #364
  • Editor: Fix crash on clicking Create button in a banner by @limbonaut in #366
  • HSM: Ensure/fix deferred state transition inside update by @limbonaut in #367
  • BT: Add null check to BehaviorTreeData::create_from_bt_instance by @limbonaut in #370
  • ⭐ Editor: Add selection, copy, paste, remove to blackboard plan editor by @limbonaut in #371

CI

New Contributors

Full Changelog: v1.4.1...v1.5.0