What's Changed
- Update engine builds to Godot
4.7.2-stable - Allow a secondary StateMachine be a child of a LimboState by @MarianoGnu in #464
New Contributors
- @MarianoGnu made their first contribution in #464
Full Changelog: v1.8.0...v1.8.1
4.7.2-stableFull Changelog: v1.8.0...v1.8.1