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Version 1.4.20

limesplatus edited this page Jun 21, 2024 · 6 revisions

Vanilla Refresh has been updated to 1.21!

In this version, there are also a lot of new improvements and changes, like reusable invisibility potions on armor stands, new soul link settings and improvements, redone creative mode item sets, and more!

Changelog

Armor Stands & Item Frames

  • Splash invisibility potions and splash water bottles can now be used up to 10 times on different armor stands and item frames to make them invisible.
  • Armor stand poses can now be swapped much faster: levers will swap their pose when the lever is right clicked, no matter if the lever is powered or unpowered.
  • Added multiple new armor stand poses
  • Reordered and redid some armor stand poses
  • Moved the item hanger poses to the very last poses
    • Item hangers now also automatically rotate & align to the wall behind the armor stand

Soul Links

  • Soul links will no longer be created if a player had less than 2 XP or no items
  • Soul Link design has been changed: it is now circled by soul flames rather than end rod particles.
  • The animation for collecting a soul link has been made quiter and less messy. Particles switched mainly from end rod to sculk soul
  • Settings: - Soul Links can now be configured to be collectable by any other players
  • Settings: - Soul Links can now be disabled in a way that allows existing Soul Links to be collected whilst preventing future soul links from being created.

Creative Item Sets

  • Sets are now divided by Armors, Blocks, and Build Palletes & Styles
  • Reorganized all sets: more commonly used items are placed in hotbar, other less needed ones are included in the rest of the player inventory
  • A couple news item sets added, like a higher protection IV armor set, wood sets, and more

Commands

  • Syntax for creative mode commands have been given a z prefix to make the settings command the first option

    • Item Sets: /function vanilla_refresh:_z_item_sets
    • Wands: /function vanilla_refresh:_z_wands
  • Added a new creative command: /function vanilla_refresh:_z_night_vision

    • Gives you the same permanent night vision from the spectator mode menu. Run the command again to remove the effect.
  • Added some new admin commands:

    • Find all the news commands here >>/function vanilla_refresh:admin/
    • For example, using /function vanilla_refresh:admin/player_stats, you can get the player stats of anyone, even a player who is offline
    • Use /function vanilla_refresh:admin/player_stats_instructions for syntax help

Below Name Display

  • Below Name Display configuration has been expanded with its own sub-menu
  • Previously "Cycle Stats": you can enable multiple stats to display below a player name. When doing so, the stats will swap/cycle in displaying every 2 seconds.
    • Prior, Cycle Stats option was not easily configureable in which stats it displayed
  • Average Deaths Per Hour, also known as Death Score, can now be configured below the player name

Other

  • Time Since Last Death stat is now marked empty "--" when no deaths have occured
  • Daycounter 100 day milestone animation has been simplified
  • Level-Up experience animation changed
  • Enchanting animation changed
  • New setting for the animation that plays when entering and leaving spectator mode. This was previously combined with Better Spectator Mode
  • Admin commands that bring in a chat menu now notify first time users that UI buttons can be interacted with and clicked by opening chat and using your cursor
  • Optimizations to the water splash animation
  • Added new 1.21 music discs to jukebox animations and looping jukeboxes
  • Stats configuration moved to a new sub-menu of cycle stats
  • Global Death Sound and Local Death Sound are now both by default "Cause of Death". When both are enabled, the local sound will be skipped.
    • This was done in case players dont want to hear a sound for every death but want to hear the improved local death sound. This was possible before but is now more obvious.
  • Wands that previously didnt work should now work
  • Bones can now be equipped on the helmet slot via Special Equips
  • Other small changes and optimizations

Bugs Fixed

  • Soul link storing is no longer based on the nearest player @p but rather the exact player who has died in that instance. This should fix issues with players dying near each other and soul links linking weirdly.
  • below_name display setting is now correctly capitalized
  • Function clocks used to run via scoreboard execute if score checks: they now have been switched to /schedule
  • Rejoin issue on crashes with doDaylightCycle gamerule and Timestopper feature no longer occur
  • Low health sound effect no longer players an amethyst sound on death, instead only on damage nearing death
  • Fixed a bug with the Water Splash Animation where jumping from a high place landing in water and then exiting then reentering the water allowed the splash animation to replay

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