Repository navigation
Version 1.4.20
limesplatus edited this page Jun 21, 2024
·
6 revisions
Vanilla Refresh has been updated to 1.21!
In this version, there are also a lot of new improvements and changes, like reusable invisibility potions on armor stands, new soul link settings and improvements, redone creative mode item sets, and more!
- Splash invisibility potions and splash water bottles can now be used up to 10 times on different armor stands and item frames to make them invisible.
- Armor stand poses can now be swapped much faster: levers will swap their pose when the lever is right clicked, no matter if the lever is powered or unpowered.
- Added multiple new armor stand poses
- Reordered and redid some armor stand poses
- Moved the item hanger poses to the very last poses
- Item hangers now also automatically rotate & align to the wall behind the armor stand
- Soul links will no longer be created if a player had less than 2 XP or no items
- Soul Link design has been changed: it is now circled by soul flames rather than end rod particles.
- The animation for collecting a soul link has been made quiter and less messy. Particles switched mainly from end rod to sculk soul
- Settings: - Soul Links can now be configured to be collectable by any other players
- Settings: - Soul Links can now be disabled in a way that allows existing Soul Links to be collected whilst preventing future soul links from being created.
- Sets are now divided by Armors, Blocks, and Build Palletes & Styles
- Reorganized all sets: more commonly used items are placed in hotbar, other less needed ones are included in the rest of the player inventory
- A couple news item sets added, like a higher protection IV armor set, wood sets, and more
-
Syntax for creative mode commands have been given a
zprefix to make the settings command the first option- Item Sets:
/function vanilla_refresh:_z_item_sets - Wands:
/function vanilla_refresh:_z_wands
- Item Sets:
-
Added a new creative command:
/function vanilla_refresh:_z_night_vision- Gives you the same permanent night vision from the spectator mode menu. Run the command again to remove the effect.
-
Added some new admin commands:
- Find all the news commands here >>
/function vanilla_refresh:admin/ - For example, using
/function vanilla_refresh:admin/player_stats, you can get the player stats of anyone, even a player who is offline - Use
/function vanilla_refresh:admin/player_stats_instructionsfor syntax help
- Find all the news commands here >>
- Below Name Display configuration has been expanded with its own sub-menu
- Previously "Cycle Stats": you can enable multiple stats to display below a player name. When doing so, the stats will swap/cycle in displaying every 2 seconds.
- Prior, Cycle Stats option was not easily configureable in which stats it displayed
- Average Deaths Per Hour, also known as Death Score, can now be configured below the player name
- Time Since Last Death stat is now marked empty "--" when no deaths have occured
- Daycounter 100 day milestone animation has been simplified
- Level-Up experience animation changed
- Enchanting animation changed
- New setting for the animation that plays when entering and leaving spectator mode. This was previously combined with Better Spectator Mode
- Admin commands that bring in a chat menu now notify first time users that UI buttons can be interacted with and clicked by opening chat and using your cursor
- Optimizations to the water splash animation
- Added new 1.21 music discs to jukebox animations and looping jukeboxes
- Stats configuration moved to a new sub-menu of cycle stats
- Global Death Sound and Local Death Sound are now both by default "Cause of Death". When both are enabled, the local sound will be skipped.
- This was done in case players dont want to hear a sound for every death but want to hear the improved local death sound. This was possible before but is now more obvious.
- Wands that previously didnt work should now work
- Bones can now be equipped on the helmet slot via Special Equips
- Other small changes and optimizations
- Soul link storing is no longer based on the nearest player @p but rather the exact player who has died in that instance. This should fix issues with players dying near each other and soul links linking weirdly.
- below_name display setting is now correctly capitalized
- Function clocks used to run via scoreboard
execute if scorechecks: they now have been switched to/schedule - Rejoin issue on crashes with doDaylightCycle gamerule and Timestopper feature no longer occur
- Low health sound effect no longer players an amethyst sound on death, instead only on damage nearing death
- Fixed a bug with the Water Splash Animation where jumping from a high place landing in water and then exiting then reentering the water allowed the splash animation to replay