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v3.0.4

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@lisanet lisanet released this 27 Dec 18:19
· 8 commits to main since this release

Changes in 3.0.4

  • include metal shader into binary, this fixes the bug 'could not load resource bundle'

Changes since 2.6.1 to 3.0.3

  • fixed a few glitches in sharpening, which may not be noticeable in most situations, but anyway, now they're fixed.

  • sharpening is now done using Metal. This gives significant performance improvements. For more information about how to use the --sharpen option, see README.md

Renamed project to mx-upscale

This tool was originally a fork of fx-upscale. Since then, I’ve added many new features that go far beyond what it used to be. Users who know the original tool might be confused about the differences, so I decided to rename this repository and tool to mx-upscale to better reflect the many changes and improvements it has gone through. Because mx-upscale uses MetalFX for its operations, the new name also highlights this foundation more clearly.