Releases: lisasdungeon/lisas-angry-initiative
Releases · lisasdungeon/lisas-angry-initiative
Release list
v2.0.2
[2.0.2] - 2026-07-29
Fixed
- Condition-based die adjustments (stunned, paralyzed, exhaustion, inspired, blessed, haste) now actually apply to recovery rolls when "Apply Condition Modifiers" is checked; previously the adjustment logic existed but was never called.
- Attack, damage, item-use, and initiative hooks are now registered, so recovery-state reaction blocking, weapon knockback, and auto-sized initiative dice run during real combat instead of sitting unreachable.
- Phase variants, custom recovery tables, integration hooks, and phase indicators are now reachable through the public API exactly as documented, instead of being built but never wired in.
- The "Apply Condition Modifiers" checkbox no longer depends on the unrelated "Block Reactions" setting.
- Fixed a race where multiple owning players' clients could each open a duplicate recovery-roll dialog for the same combatant at end of turn.
- The knockback threshold setting is now actually used when deciding whether an attack shifts a target's phase.
- Recovery rolls are now recorded to per-combatant history, and
getHistory/clearHistory/clearAllHistory/getVersion/getStatisticsare implemented on the public API.
Changed
- Standardized license/author headers across all source files to MIT / Lisa's Dungeon.
- Removed unused settings, dead code paths, and orphaned files that were never reachable at runtime.
- Removed the
globalThis.LD_MODULEScross-module registry entry and theactivate()method that existed only to serve it. This module is standalone and does not register into or depend on any shared launcher.
v2.0.1
Bugfix release: Fixed settings key mappings, combat handler imports, language file translations, and UI handler functions.
Release v2.0.0
Lisa's Angry Initiative v2.0.0 - Free Open-Source Release
Recovery Time Initiative v2 for Foundry VTT and D&D5e with advanced mechanics.
Features:
- Advanced recovery modifier system (condition-based die adjustments)
- Phase variants (Standard 1-10, Gritty 1-12, Heroic 1-8, Custom)
- Custom recovery tables with presets (Melee, Spellcaster, Archer)
- Recovery history tracking per combatant
- Phase indicators with visual token displays
- Integration hooks for module coupling (8 predefined hooks)
- Comprehensive public API (40+ methods)
Architecture:
- Modular design: 6 independent systems (~200 LOC each)
- Clean separation of concerns
- MIT License - Free to use, modify, distribute
- Fully documented (API reference, GM guide)
Based on The Angry GM's Recovery Time Initiative system.
https://theangrygm.com/fixing-initiative-because-i-want-to-part-ii-angrys-recovery-time-initiative-system/