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Releases: lisasdungeon/lisas-angry-initiative

v2.0.2

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@lisasdungeon lisasdungeon released this 29 Jul 23:07

[2.0.2] - 2026-07-29

Fixed

  • Condition-based die adjustments (stunned, paralyzed, exhaustion, inspired, blessed, haste) now actually apply to recovery rolls when "Apply Condition Modifiers" is checked; previously the adjustment logic existed but was never called.
  • Attack, damage, item-use, and initiative hooks are now registered, so recovery-state reaction blocking, weapon knockback, and auto-sized initiative dice run during real combat instead of sitting unreachable.
  • Phase variants, custom recovery tables, integration hooks, and phase indicators are now reachable through the public API exactly as documented, instead of being built but never wired in.
  • The "Apply Condition Modifiers" checkbox no longer depends on the unrelated "Block Reactions" setting.
  • Fixed a race where multiple owning players' clients could each open a duplicate recovery-roll dialog for the same combatant at end of turn.
  • The knockback threshold setting is now actually used when deciding whether an attack shifts a target's phase.
  • Recovery rolls are now recorded to per-combatant history, and getHistory/clearHistory/clearAllHistory/getVersion/getStatistics are implemented on the public API.

Changed

  • Standardized license/author headers across all source files to MIT / Lisa's Dungeon.
  • Removed unused settings, dead code paths, and orphaned files that were never reachable at runtime.
  • Removed the globalThis.LD_MODULES cross-module registry entry and the activate() method that existed only to serve it. This module is standalone and does not register into or depend on any shared launcher.

v2.0.1

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@lisasdungeon lisasdungeon released this 03 Jul 12:46

Bugfix release: Fixed settings key mappings, combat handler imports, language file translations, and UI handler functions.

Release v2.0.0

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@lisasdungeon lisasdungeon released this 03 Jul 10:27

Lisa's Angry Initiative v2.0.0 - Free Open-Source Release

Recovery Time Initiative v2 for Foundry VTT and D&D5e with advanced mechanics.

Features:

  • Advanced recovery modifier system (condition-based die adjustments)
  • Phase variants (Standard 1-10, Gritty 1-12, Heroic 1-8, Custom)
  • Custom recovery tables with presets (Melee, Spellcaster, Archer)
  • Recovery history tracking per combatant
  • Phase indicators with visual token displays
  • Integration hooks for module coupling (8 predefined hooks)
  • Comprehensive public API (40+ methods)

Architecture:

  • Modular design: 6 independent systems (~200 LOC each)
  • Clean separation of concerns
  • MIT License - Free to use, modify, distribute
  • Fully documented (API reference, GM guide)

Based on The Angry GM's Recovery Time Initiative system.
https://theangrygm.com/fixing-initiative-because-i-want-to-part-ii-angrys-recovery-time-initiative-system/