Dead Cells Core Modding MDK mod. This mod currently implements a local arena-style encounter on the current map.
https://steamcommunity.com/sharedfiles/filedetails/?id=3741466048
- Each normal map rolls a random kill threshold between 15 and 30.
- After the player kills enough normal enemies, a rift siege event starts near the last enemy death position.
- The event spawns 40 random enemies near the player, one every 0.1 seconds.
- Spawned enemies use the current boss-cell difficulty and have doubled health.
- Each spawned event enemy drops one collectible blue cell on death.
- Each map can trigger the event only once per run.
The mod can be enabled or disabled without deleting it.
In game, open the Core Modding menu and enter Rift Siege or 裂缝入侵, then choose one radio-style option:
● Enabled
○ Disabled
The menu text follows the current game language. Chinese game language shows Chinese text; other languages use English.
You can also edit the generated config file in the installed mod directory:
{
"Enabled": true
}Set Enabled to false to disable the event. The config is checked every second while the game is running.
From the Dead Cells install/workspace root:
$env:DCCM_MDK_ROOT = (Resolve-Path .\dev\core\mdk\bin).Path
$env:DCCM_ROOT = (Resolve-Path .\coremod).Path + "\"
dotnet build .\dev\RiftSiege\RiftSiege.csproj -v:minimalThe project is configured with AutoInstallMod=true, so a successful build installs the mod into the local Core Modding mod directory.
MIT