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Releases: littleRabbit94/ue4ss-bridge

ue4ss-bridge 1.2.0

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@littleRabbit94 littleRabbit94 released this 13 Sep 22:36

Renamed from ue-bridge to ue4ss-bridge. The old name collided with an unrelated Unreal Editor tool.

Protocol 3. Both halves must be updated together: the UEBridge mod (zip below) and the ue4ss-bridge Python package (pip install -U ue4ss-bridge or uvx ue4ss-bridge). A server and mod on different protocols refuse each other, with a message saying which side is older.

Rename

  • PyPI package ue4ss-bridge, module ue4ss_bridge, command ue4ss-bridge. ue-bridge stays installed as a second command, so MCP client configs written against the old name keep launching.
  • pip install -U ue-bridge keeps working: that package is now a stub that installs ue4ss-bridge.
  • UE4SS_BRIDGE_GAME_DIR and UE4SS_BRIDGE_DATA_DIR, falling back to the old UE_BRIDGE_* names.
  • Nothing in the game changes: the mod folder is still ue4ss\Mods\UEBridge\, and settings.lua, its keys and the request/response layout are unchanged. The archive is now named ue4ss-bridge-<version>.zip.

New

  • Event streams: watch_property samples properties on a timer and records changes (default 250 ms, minimum 100). A watch holds its object between samples, survives a map change or save reload with lost / resumed rows, and ends only on stop_stream. Read-only.
  • hook_function records every call of a UFunction with its arguments and caller. Refused with allow_writes = false. Read hook output through poll_events; do not call a hooked function from eval in the same session (access violation seen).
  • poll_events, list_streams, stop_stream (batch ops events, streams, unwatch; CLI subcommands of the same names). One shared 2000-event buffer with sequence numbers and a dropped count.
  • targeted_actor (batch op target): a line trace from the camera, or from an actor's forward vector with ref, returning the hit actor, component, distance, impact point and materials. Read-only.
  • list_subclasses (batch op subclasses): every loaded class derived from a base, Blueprint classes included. About 1.5 s on a large game.

Fixed

  • UEHelpers is available in eval; it previously failed with attempt to index a nil value.

UEBridge 1.1.0

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@littleRabbit94 littleRabbit94 released this 08 Sep 00:27

Protocol 2. Both halves must be updated together: the UEBridge mod (zip below) and the ue-bridge Python package (pip install -U ue-bridge or uvx ue-bridge). A 1.0.0 server refuses a 1.1.0 mod and vice versa, with a message saying which side is older.

New

  • Snapshot and diff: snapshot_object, diff_object, list_snapshots, forget_snapshot (batch ops snapshot, diff, snapshots, forget; CLI subcommands of the same names). A diff reports changed, added and removed values by dotted property path; an unchanged object diffs empty. Read-only.
  • reload_mod (batch op reload, CLI reload): re-read settings.lua and re-run the mod in place. Read-only, so it works with allow_eval = false.
  • CLI --super on props and snapshot includes inherited properties.

Changed

  • poll_ms default 50 (was 250). Round trip median 57 ms on Lantern, 62 ms on Dawnwalker.
  • scripts\settings.lua wins over a root settings.lua. An in-place upgrade from 1.0.0 leaves the root copy behind; the mod logs it as ignored. Delete it.
  • inspect_object, list_functions, find_objects and list_types results over 200 entries stay JSON lists.
  • bridge_status reports the game running now, not the previous one, after a game switch.
  • allow_writes = false forcing allow_eval off is logged, and the eval refusal names the cause.

Tested on The Lantern of the Laughless Saint (UE 5.8) and The Blood of Dawnwalker (UE 5.5.4).

UEBridge 1.0.0

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@littleRabbit94 littleRabbit94 released this 05 Sep 18:08

First release.

UEBridge-1.0.0.zip is the UE4SS Lua mod. Extract into the game's install folder; it lands in ue4ss\Mods\UEBridge with an enabled.txt, no mods.txt edit. Settings in scripts\settings.lua (enabled, poll_ms, allow_eval, allow_writes, bridge_dir).

The server and CLI (ue-bridge) is the Python package in this repository: MCP over stdio or --http, finds the running game by itself.

Verified on The Lantern of the Laughless Saint (UE 5.8) and The Blood of Dawnwalker (UE 5.5.4).