Conversation
|
| try { | ||
| if (this.state === ConnectionState.Disconnected) { | ||
| log.debug('already disconnected'); | ||
| unlock(); |
There was a problem hiding this comment.
Hey @lukasIO I think the unlock in the finally clause should catch this early return. Does unlocking twice cause issues?
There was a problem hiding this comment.
ah, of course, you're right. was overly eager to catch those early returns...
shouldn't cause any problems, but will revert in order to keep it clean.
No description provided.