Releases: logwet/logmod
Release list
v0.1.12
v0.1.11
v0.1.10
5f347d1- Specify delorean version in fabric.mod.json2b84f59- Add savestates info to README3e9ef1e- Collect and store weapon attributes7eb3e17- Rename AttributeRenderer to PlayerAttributeRenderer8733573- WeaponAttributeRenderera4f8473- Update DeLorean 0.2.6 -> 0.2.7d17d449- Add MaLiLib info to READMEf2856f2- Entity health overlayb28bbe5- Abstract out toggle command logice092e21- Add command to control health rendererce86cd0- Add weapons and health to README4f93d1a- Add images to README for all utilities85b4599- Version bump 0.1.9 -> 0.1.10
Make sure to read the README for instructions on how this mod works and how to use it.
v0.1.9
53aebc4- Remove unnecessary shadow pluginc41b63f- More README infoa83e3e0- Briefly document commands662e696- Bundle DeLorean 0.2.485e2db8- Version bump 0.1.7 -> 0.1.8392a31c- Uninclude fabric API dependencies as already in DeLorean8c1eb96- Test env var PATb038556- Remove windows action runners9e2be44- Use secrets based packages PAT to get DeLoreane84f343- Version bump 0.1.8 -> 0.1.9
From this release onwards, DeLorean, my savestates mod, is bundled into the logmod jar. Don't try to separately install DeLorean as this may lead to a mod version related conflict or crash.
Make sure to read the README for instructions on how this mod works and how to use it.
v0.1.7
fdca115- Remove validate wrapper steps due to ETIMEDOUT97a1a2c- Make apache commons math modImplementationca24277- Version bump 0.1.5 -> 0.1.6674e26b- Alternative MaLiLib remapping for productionb38ea2f- Version bump 0.1.6 -> 0.1.7
Make sure to read the README for instructions on how this mod works and how to use it.
v0.1.5
edbfc94- Genericize projectile type + Add water slowdownf53c980- Abstract out trajectory calculation for throwables504963a- Make trajectory render type variable08e34ad- Rearrange package structure6b560d9- Dropped gold ingot trajectory07c0b3b- Patch item inside block crash529bc8f- Variable trajectory renderer start tickaf54022- Trajectory gradient green -> red coloringc784083- Version bump 0.1.2 -> 0.1.36d7ad3c- Capture and store piglin aggro data7864b60- Cleanup blockpos renderingabd24b3- Switch from UUIDs to integer entity ids for entity data transfer6dd57ca- Switch throwable projectile renderer to filled and 3 starttickc2aadd4- Working renderers for piglin aggro infoca9f982- Add data field for piglin analysis3ed49da- Add command to toggle piglin analysis and renderingc3c1ad6- Version bump 0.1.3 -> 0.1.4015c152- Maven Publishing4539fdb- Imports optimized + Add path keys156f2dc- Working paths prototypeb8aad0b- Version bump 0.1.4 -> 0.1.5
Make sure to read the README for instructions on how this mod works and how to use it.
v0.1.2
48bf81a- Dotted line renderer for trajectories78c7aa7- Remove old player state caching4b7750b- Move player state capture to after held item detection4c5a8e6- Add field in LogModData for projectiles calculation and renderingac5772b- Add command to toggle projectiles rendering2671fd0- Make hud toggle control server side actionsfe35362- Restructure packagesea18f1a- Version bump 0.1.1 -> 0.1.2
Make sure to read the README for instructions on how this mod works and how to use it.
v0.1.1
5bbe0de- RodStatistics timing + dynamic target time / rod count in spawner rendererb1a718f- Remove multiple registration in command manager + Add root field in commands5093629- Add renderSpawnersEnabled to MarathonDataf88dd55- Add command to toggle renderSpawnersff59654- Abstract out pair distribution functionality240c190- Move and rename AbstractProductOfDiscreteDistributions to ProductOfDiscreteDistributions64366e8- Testing random stuff for rod statsf103732- Rename modid to logmodabbc49b- Rename package to logmod1ebe2de- Rename mod classes to LogModddd14f3- Restructure overlay renderers593f0b5- Calculate trajectories for pearls and potions9d5a4ec- Rename DebugHudMixin to DebugScreenOverlayMixinf7d27ec- Render trajectoryc4aa406- Projectile trajectoriesb46366c- Add README info
Make sure to read the README for instructions on how this mod works and how to use it.
v0.1.0
1af9f8a- Calculate chance of 6 rods in minute5941059- Add piecewise functions, distributions and trapezoidal distribution07b50fc- Optimized spline based fast piecewise PDF and CDF for Irwin-Hall6ee48ff- Optimized partial piecewise inverse CDF for Irwin-Hallc97b51d- Patch 2 iteration bug7f9803c- Add DiscreteTrapezoidalDistribution2d62a16- Restructure project34822cf- Add ProductOfTwoVariablesDistributiona257615- Add InverseUniformDistribution906bdcc- Fix clamping bugcd3d200- Add configurable lower bound to enumerated integer distributions9892f68- Add DiscreteInverseUniformDistribution3463a39- Rename EnumeratedIntegerDistribution to DiscreteDistribution7f9e7cb- Rename implementations of EnumeratedIntegerDistribution493d1d3- Fix bound building0cba48a- Patch for compatibility for new discrete distribution bounds systemf6d439b- Patch piecewise function comparison bug908e337- Add unchecked piecewise density function + Patch trapezoidal upper bound bugd17c878- Add AbstractContinuousDistribution as parent of all continuous distributionsc432163- Add ProductOfThreeDiscreteDistributions40fcfe0- Make private fields protected + Optimize AbstractProductOfDiscreteDistributionsb0fdd58- Add build action badgebfad372- Exception catching in spawner analysis3eb004a- Create standardized continuous -> discrete conversion workflow4fc5518- Rename DiscreteDistributionImpl to DiscreteDistribution5ce9b9e- Genericize DiscreteDistribution7bec712- Rename DiscreteDistribution to ConvertedDiscreteDistributionda9298b- Re-add default DiscreteDistribution + Add builder for ConvertedDiscreteDistribution2fb4883- Add NumberIsTooLargeException6c9edf9- Patch bounds bug6c80407- Patch bounds bug for discrete distributions + Optimize PDF + CDF sampling + Override Apache methodsf3ac8df- Add Deprecated annotation to isSupportLowerBound[Inclusive/Exclusive]13c624a- Model chance of # blaze rods in target time + Update SpawnerRendererMixin to match current interfaces3592621- Static imports for literal2564ff1- MarathonData fields for targetRods, targetTime and lootingLevel4a4922d- Add RodsCommandbcc7b60- Add permissions for SpawnerCommand25ca21c- Integrate configurable targetRods, targetTime and lootingLevel into RodStatistics4faca7b- Fix product distribution 0 handling + Fix converted discrete bounds6fa1336- Add variable bounds to PoissonBinomialDistributionc7b3e39- Add ElementwiseProductDistribution + Builder in DiscreteDistributionf463cb1- Experimental distribution stackingb414fbb- Closer implementationceeac6c- Version bump 0.0.10 -> 0.1.0
Make sure to read the README for instructions on how this mod works and how to use it.
v0.0.10
a9f0e31- Add malilib + Render speed overlay3206fd5- Move data storage to separate classef4e063- Switch to fabric api for command registration + Use maven for resource loader60fdc40- Add command manager with client command supporte3c2f3e- Rename MarathonCommand -> RootCommand253cc9e- Add player attribute HUD renderer7eb0574- Link hud command to toggling hud renderersf980f90- Separate Client and Server command interface9040718- Remove unused overridesf3d51e5- Create efficient Irwin-Hall Distribution implementationaf8fe2b- Create distributions packagec1bd2df- Implement Irwin Hall in rod statistic calculations later7e4fe1d- Version bump 0.0.9 -> 0.0.10
Make sure to read the README for instructions on how this mod works and how to use it.