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Releases: logwet/logmod

v0.1.12

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@github-actions github-actions released this 30 Dec 15:53
5fabcf4
  • 5efd048 - Update DeLorean 0.2.7 -> 0.2.9
  • 0875549 - Version bump 0.1.11 -> 0.1.12
  • 5fabcf4 - Replace accidentally included packages PAT

Make sure to read the README for instructions on how this mod works and how to use it.

v0.1.11

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@github-actions github-actions released this 19 Dec 08:12
a129c35
  • 26d8667 - Include previously aggroed piglins in aggro range
  • f38a080 - Patch render spawners command
  • 06d1697 - More thorough piglin rendering
  • a129c35 - Version bump 0.1.10 -> 0.1.11

Make sure to read the README for instructions on how this mod works and how to use it.

v0.1.10

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@github-actions github-actions released this 17 Dec 13:18
85b4599
  • 5f347d1 - Specify delorean version in fabric.mod.json
  • 2b84f59 - Add savestates info to README
  • 3e9ef1e - Collect and store weapon attributes
  • 7eb3e17 - Rename AttributeRenderer to PlayerAttributeRenderer
  • 8733573 - WeaponAttributeRenderer
  • a4f8473 - Update DeLorean 0.2.6 -> 0.2.7
  • d17d449 - Add MaLiLib info to README
  • f2856f2 - Entity health overlay
  • b28bbe5 - Abstract out toggle command logic
  • e092e21 - Add command to control health renderer
  • ce86cd0 - Add weapons and health to README
  • 4f93d1a - Add images to README for all utilities
  • 85b4599 - Version bump 0.1.9 -> 0.1.10

Make sure to read the README for instructions on how this mod works and how to use it.

v0.1.9

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@github-actions github-actions released this 16 Dec 14:50
e84f343
  • 53aebc4 - Remove unnecessary shadow plugin
  • c41b63f - More README info
  • a83e3e0 - Briefly document commands
  • 662e696 - Bundle DeLorean 0.2.4
  • 85e2db8 - Version bump 0.1.7 -> 0.1.8
  • 392a31c - Uninclude fabric API dependencies as already in DeLorean
  • 8c1eb96 - Test env var PAT
  • b038556 - Remove windows action runners
  • 9e2be44 - Use secrets based packages PAT to get DeLorean
  • e84f343 - Version bump 0.1.8 -> 0.1.9

From this release onwards, DeLorean, my savestates mod, is bundled into the logmod jar. Don't try to separately install DeLorean as this may lead to a mod version related conflict or crash.

Make sure to read the README for instructions on how this mod works and how to use it.

v0.1.7

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@github-actions github-actions released this 14 Dec 14:46
b38ea2f
  • fdca115 - Remove validate wrapper steps due to ETIMEDOUT
  • 97a1a2c - Make apache commons math modImplementation
  • ca24277 - Version bump 0.1.5 -> 0.1.6
  • 674e26b - Alternative MaLiLib remapping for production
  • b38ea2f - Version bump 0.1.6 -> 0.1.7

Make sure to read the README for instructions on how this mod works and how to use it.

v0.1.5

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@github-actions github-actions released this 01 Dec 14:46
b8aad0b
  • edbfc94 - Genericize projectile type + Add water slowdown
  • f53c980 - Abstract out trajectory calculation for throwables
  • 504963a - Make trajectory render type variable
  • 08e34ad - Rearrange package structure
  • 6b560d9 - Dropped gold ingot trajectory
  • 07c0b3b - Patch item inside block crash
  • 529bc8f - Variable trajectory renderer start tick
  • af54022 - Trajectory gradient green -> red coloring
  • c784083 - Version bump 0.1.2 -> 0.1.3
  • 6d7ad3c - Capture and store piglin aggro data
  • 7864b60 - Cleanup blockpos rendering
  • abd24b3 - Switch from UUIDs to integer entity ids for entity data transfer
  • 6dd57ca - Switch throwable projectile renderer to filled and 3 starttick
  • c2aadd4 - Working renderers for piglin aggro info
  • ca9f982 - Add data field for piglin analysis
  • 3ed49da - Add command to toggle piglin analysis and rendering
  • c3c1ad6 - Version bump 0.1.3 -> 0.1.4
  • 015c152 - Maven Publishing
  • 4539fdb - Imports optimized + Add path keys
  • 156f2dc - Working paths prototype
  • b8aad0b - Version bump 0.1.4 -> 0.1.5

Make sure to read the README for instructions on how this mod works and how to use it.

v0.1.2

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@github-actions github-actions released this 17 Nov 16:18
ea18f1a
  • 48bf81a - Dotted line renderer for trajectories
  • 78c7aa7 - Remove old player state caching
  • 4b7750b - Move player state capture to after held item detection
  • 4c5a8e6 - Add field in LogModData for projectiles calculation and rendering
  • ac5772b - Add command to toggle projectiles rendering
  • 2671fd0 - Make hud toggle control server side actions
  • fe35362 - Restructure packages
  • ea18f1a - Version bump 0.1.1 -> 0.1.2

Make sure to read the README for instructions on how this mod works and how to use it.

v0.1.1

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@github-actions github-actions released this 16 Nov 16:42
b46366c
  • 5bbe0de - RodStatistics timing + dynamic target time / rod count in spawner renderer
  • b1a718f - Remove multiple registration in command manager + Add root field in commands
  • 5093629 - Add renderSpawnersEnabled to MarathonData
  • f88dd55 - Add command to toggle renderSpawners
  • ff59654 - Abstract out pair distribution functionality
  • 240c190 - Move and rename AbstractProductOfDiscreteDistributions to ProductOfDiscreteDistributions
  • 64366e8 - Testing random stuff for rod stats
  • f103732 - Rename modid to logmod
  • abbc49b - Rename package to logmod
  • 1ebe2de - Rename mod classes to LogMod
  • ddd14f3 - Restructure overlay renderers
  • 593f0b5 - Calculate trajectories for pearls and potions
  • 9d5a4ec - Rename DebugHudMixin to DebugScreenOverlayMixin
  • f7d27ec - Render trajectory
  • c4aa406 - Projectile trajectories
  • b46366c - Add README info

Make sure to read the README for instructions on how this mod works and how to use it.

v0.1.0

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@github-actions github-actions released this 15 Nov 14:57
ceeac6c
  • 1af9f8a - Calculate chance of 6 rods in minute
  • 5941059 - Add piecewise functions, distributions and trapezoidal distribution
  • 07b50fc - Optimized spline based fast piecewise PDF and CDF for Irwin-Hall
  • 6ee48ff - Optimized partial piecewise inverse CDF for Irwin-Hall
  • c97b51d - Patch 2 iteration bug
  • 7f9803c - Add DiscreteTrapezoidalDistribution
  • 2d62a16 - Restructure project
  • 34822cf - Add ProductOfTwoVariablesDistribution
  • a257615 - Add InverseUniformDistribution
  • 906bdcc - Fix clamping bug
  • cd3d200 - Add configurable lower bound to enumerated integer distributions
  • 9892f68 - Add DiscreteInverseUniformDistribution
  • 3463a39 - Rename EnumeratedIntegerDistribution to DiscreteDistribution
  • 7f9e7cb - Rename implementations of EnumeratedIntegerDistribution
  • 493d1d3 - Fix bound building
  • 0cba48a - Patch for compatibility for new discrete distribution bounds system
  • f6d439b - Patch piecewise function comparison bug
  • 908e337 - Add unchecked piecewise density function + Patch trapezoidal upper bound bug
  • d17c878 - Add AbstractContinuousDistribution as parent of all continuous distributions
  • c432163 - Add ProductOfThreeDiscreteDistributions
  • 40fcfe0 - Make private fields protected + Optimize AbstractProductOfDiscreteDistributions
  • b0fdd58 - Add build action badge
  • bfad372 - Exception catching in spawner analysis
  • 3eb004a - Create standardized continuous -> discrete conversion workflow
  • 4fc5518 - Rename DiscreteDistributionImpl to DiscreteDistribution
  • 5ce9b9e - Genericize DiscreteDistribution
  • 7bec712 - Rename DiscreteDistribution to ConvertedDiscreteDistribution
  • da9298b - Re-add default DiscreteDistribution + Add builder for ConvertedDiscreteDistribution
  • 2fb4883 - Add NumberIsTooLargeException
  • 6c9edf9 - Patch bounds bug
  • 6c80407 - Patch bounds bug for discrete distributions + Optimize PDF + CDF sampling + Override Apache methods
  • f3ac8df - Add Deprecated annotation to isSupportLowerBound[Inclusive/Exclusive]
  • 13c624a - Model chance of # blaze rods in target time + Update SpawnerRendererMixin to match current interfaces
  • 3592621 - Static imports for literal
  • 2564ff1 - MarathonData fields for targetRods, targetTime and lootingLevel
  • 4a4922d - Add RodsCommand
  • bcc7b60 - Add permissions for SpawnerCommand
  • 25ca21c - Integrate configurable targetRods, targetTime and lootingLevel into RodStatistics
  • 4faca7b - Fix product distribution 0 handling + Fix converted discrete bounds
  • 6fa1336 - Add variable bounds to PoissonBinomialDistribution
  • c7b3e39 - Add ElementwiseProductDistribution + Builder in DiscreteDistribution
  • f463cb1 - Experimental distribution stacking
  • b414fbb - Closer implementation
  • ceeac6c - Version bump 0.0.10 -> 0.1.0

Make sure to read the README for instructions on how this mod works and how to use it.

v0.0.10

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@github-actions github-actions released this 10 Nov 16:11
7e4fe1d
  • a9f0e31 - Add malilib + Render speed overlay
  • 3206fd5 - Move data storage to separate class
  • ef4e063 - Switch to fabric api for command registration + Use maven for resource loader
  • 60fdc40 - Add command manager with client command support
  • e3c2f3e - Rename MarathonCommand -> RootCommand
  • 253cc9e - Add player attribute HUD renderer
  • 7eb0574 - Link hud command to toggling hud renderers
  • f980f90 - Separate Client and Server command interface
  • 9040718 - Remove unused overrides
  • f3d51e5 - Create efficient Irwin-Hall Distribution implementation
  • af8fe2b - Create distributions package
  • c1bd2df - Implement Irwin Hall in rod statistic calculations later
  • 7e4fe1d - Version bump 0.0.9 -> 0.0.10

Make sure to read the README for instructions on how this mod works and how to use it.