Skip to content

Releases: lokahst/lotn

LOTN [0.0.0-EarlyAccess.7]

Pre-release

Choose a tag to compare

@lokahst lokahst released this 19 Jul 10:37
7652ed9

Added completely new functions that are actually useful. Redesigned skill trees and reworked bosses.

  1. Changed bosses HP's and functions:

    • Dragon: Ability to use Fire breath. 500HP -> 700HP
    • Warden: 500HP -> 700HP
    • Wither: 300HP -> 200HP
    • Guardian: 80HP -> 120
  2. Added armor rating. Each armor will have its own rating when wearing. Rating can be upgraded by using anvil. Place an armor and ingot in anvil and you get upgraded armor.

  3. Added shouts just like in TESV:S - "SHOUTS" in GUI. Select shout and double shift. Shouts use Magicka because magicka had no use so I decided to do it like this. There is Fire breath, Became ethereal, unrelenting force, and whirlwind sprint

  4. Some smaller details like renaming certain GUIs and small mob updates.

LotN_0.0.0-EarlyAccess.6

Pre-release

Choose a tag to compare

@lokahst lokahst released this 16 Jul 19:30
7652ed9
  1. Reworked quests
  2. Fixed boss bar on active quest
  3. Fixed problems with disabling active quests
  4. Main quest changed to killing the dragon

LotN_0.0.0-EarlyAccess.5

Pre-release

Choose a tag to compare

@lokahst lokahst released this 16 Jul 16:16
7652ed9
  1. Scoreboard was redesigned with better and more stable configuration. Because in previous update it was sometimes flickering.
  2. Character's name is needed to enable the plugin for player. At the start, if you use any of commands, it would open GUI with nametag to type your name in chat.
  3. Fast travel supports only 3 locations and not 3. Fast travel use "Travel Points" which you can select by clicking one of the 3 available positions of Fast Travel GUI. (A bit different but main idea: MythicGhoul)
  4. You can get damaged even if you have active shield, thats why you should use skills to upgrade it
  5. Skyrim-like skill tree. It was completely recreated by using Skyrim's logic
  6. Temperature system was changed and they now use calendar so it wont do 35°C on January
  7. Holograms now look better
  8. Alchemy was added, so if you pick some flowers, gunpowder, etc.. it can be used for either learning its effect or you can randomly connect 3 different items and hope you discover health potion
  9. Also with potions, there are 7 new potions
  10. Completely redesigned mob's families. Now it uses what i call "Mob Tier and Leveling System (MTLS)" I know fancy name, enemies like zombies and skeletons are now level based even better, with new names, and rarities of armor. So not all mob will wear armor. I didn't wanted to use Skyrim's names so I made my own.
  11. Quest journal is also new in main GUI. There are few quests you can activate/disable but wont lose your progress if you cancel it through the play. That means you can just "pause" it while you make another quest and then you can go back where you ended. There is also a main quest of managing to get to level 80 without any admin commands or anything like that. But this will be changed
  12. All 4 bosses have custom names
  13. There was CODEX added with informations about player's discovered world biomes/villages, enchants, fish, elite mobs, etc..
  14. Fishdex was added so you can track what type of fish you caught
  15. Factions & reputation is very experimental function of reputation of player. It doesn't work how I intended so it will be a little bit changed in future
  16. Each weapon has its own Weight and kills informations hover
  17. Discovering villages and biomes will give you a little of XP so keep discovering
  18. PlaceholderAPI was added
  19. Many new configuration files were added and new administration commands were added so this plugin is becoming more and more customizable.

LotN [0.0.0-EarlyAccess.8]

Pre-release

Choose a tag to compare

@lokahst lokahst released this 19 Jul 17:02
7652ed9
  1. Updated config

LotN_0.0.0-EarlyAccess.4 - Enviromental update 1

Choose a tag to compare

@lokahst lokahst released this 12 Jul 22:21
4f4deb3
  1. Temperature system adds some semi-realistic temps mechanics such as leather armor which keeps you warmer, light/warm producing devices keeps you warmer. Seasons/weather and time of the day also plays big role in this. So keep yourself warm.
    Temp settings for now:
    Above Y110 - temperature falls by 6°C
    Above Y160 - temperature falls by 9°C
    Above Y200 - temperature falls by 15°C
    Above Y260 - temperature falls by 21°C
    Above Y300 - temperature falls by 32°C

  2. Falling from height can make your leg broken. Only way to fix this is drinking health potion or wait for 2 days. But be aware that you will be slow and cannot run :(

  3. If you have enough beds you can use Fast Traveling which teleports you to any of 10 beds you have and slept in. So don't worry about not having enough spawnpoints. By the way, keep an eye for mobs. You can't hide from attack.

  4. Plants grow faster in spring and summer, slower in fall or winter.

  5. Stamina regeneration should take some time from now. You can't just run 200 blocks, wait 2 seconds and run another 200 blocks. Nope.

  6. Added weight of 200 kg and some weights to weapons and armor. You can't run when carrying too much

  7. Scoreboard with temperature, weight, time, and seasons will keep you updated

  8. As you read.. you see mention of seasons. Yeah. Time HH:MM, seasons January - December. And date. Its actually cool to see.

Thats all for this update. Many of features weren't tested so I hope it works. But it should. Many new features into this update will be added within days. Don't forget to follow this plugin.

LotN_0.0.0-EarlyAccess.3

Pre-release

Choose a tag to compare

@lokahst lokahst released this 11 Jul 18:47
4f4deb3

This update took a bit time because I was working on website as well. And because Im poor and lazy to get .dev, its like this for now.

This update added few more functions and one big change for adventures.
Firstly the little things:

  • Fixed mana discharging in creative and fly mode.
  • Holograms are completely new. With new LOS (line of sight), (hover), and attack.
  • Fixed health damage when upgrading health
  • Added Vault support (for economy)

Now the bigger parts:

  1. Enchanting was changed, new enchants added and many removed. Also I fixed few of them because they were in GUI but not actually working. And this will happen many time because I always want to add 1 thing, then 2nd thing and I forget about the first so it get lost.
  2. Adventure (Fishing) so you can fish fishes. Weight, lenght and how much you can sell it for. Also there is Legendary fish which is really rare but is expensive. You can upgrade fishing in skill trees.
  3. Skill trees got completely changed. So now you have different categories, in those categories are subcategories and in subcategories are perks you can upgrade. Its not complicated to understand - just try it.
  4. Added lotnea (or /lotnea) which is for testing only. Lotnea (LOTN Early Access) adds testing commands that unlocks perks, upgradable perks and many more parts of the plugin so you can test it when everything is unlocked.
  5. GUI redesign was also big part of this because I didn't liked the old ones. So I got into "more modern" style and I think it looks way better now. (you can see in images).

That's it. New version will be out again in few days. Meanwhile, join discord pls. I need activity. Thanks <3

LotN_0.0.0-EarlyAccess.2

Pre-release

Choose a tag to compare

@lokahst lokahst released this 11 Jul 14:52
765995b

So update again. Before anything big, smaller things comes first. That's why this update added a chat-join information about plugin's current status and use.

LotN_0.0.0-EarlyAccess.1

Pre-release

Choose a tag to compare

@lokahst lokahst released this 11 Jul 14:51
765995b

This is the start. It's only enchanting. It's learning and fighting.