Skip to content
This repository was archived by the owner on Sep 21, 2025. It is now read-only.

Experipets v0.6

Latest

Choose a tag to compare

@loldope19 loldope19 released this 06 Aug 14:00

Current Features (Prototype v0.6)

  • Game Narrative Integration:
    • Dialogue is now added as part of Game progression.
    • Story starts in a Prologue and ends in Chapter 4.
  • Advanced Pet Care System:
    • A virtual pet with Hunger, Cleanliness, and Happiness stats.
    • Feed Interaction: A fully functional drag-and-drop system for feeding items to the pet.
    • Clean Interaction: A refined drag-and-drop system where different tools have unique functions (e.g., a towel for the pet, a broom for floor dust, gloves for accidents).
    • Play Interaction: Unique mechanics for different toys, including drag-and-drop chew toys, a "click-to-throw" bouncing ball, and a continuous-play laser pointer.
  • Dynamic Environment & Gameplay Loop:
    • A "Game Over" state is triggered when any stat reaches zero at the end of the day.
    • The environment dynamically becomes messy: trash appears after eating and poop appears daily.
    • The amount of mess directly impacts the pet's well-being by amplifying the end-of-day cleanliness decay, making cleanup a strategic necessity.
  • Dynamic Task System:
    • A robust TaskManager that gives three daily minor tasks and one major task per chapter.
    • Chapter progression is now tied to completing major tasks, not the day number.
    • The "Shut Down" button now correctly manages the end-of-day sequence, stat decay, and task refreshing.