Releases: lolicode-org/MoeMusic-Minecraft
Release list
MoeMusic 1.3.0+26.2 for Minecraft 26.2
2026-06-25 (v1.3.0)
-
Adapted to Minecraft 26.2.
-
Added volume normalization. The current implementation requires music sources to provide valid LUFS data, so source plugin developers need to expose the relevant field.
-
Added a permission for allowing duplicate track submissions.
-
Added permission state synchronization between the server and client, so GUI controls now update themselves based on the user's permissions.
-
Added in-game error reporting for playback failures, and the current track is now skipped automatically in singleplayer.
-
Corrected the key name used when storing toggle rules for singleplayer worlds, fixing an issue where worlds with the same name could overwrite each other's rules.
-
Fixed keyboard shortcuts not working while playback was stopped.
-
Fixed the HUD cover rotation angle being reset while playback was paused.
-
Fixed when adding the current track to local filter, it won't stop immediately.
-
Refactored the public API to improve future compatibility. The API version has been raised to 2.1.1, and plugins written for API version 1 must be updated before they can be used again.
-
This should be the first public release after passing Modrinth review. Enjoy!
-
适配 Minecraft 26.2。
-
新增了音量平衡功能。目前的实现需要音源提供有效的 LUFS 数据,请音源开发者在插件中接入相应的字段。
-
新增了用于允许重复提交乐曲的权限。
-
新增了服务端和客户端间的权限信息同步,现在GUI中的控件会根据用户的权限更新自身状态。
-
新增了播放失败时,游戏内的错误报告,并且在单人模式下会自动跳过当前曲目。
-
修正了存储单人世界的开关规则时使用的键名称,以修复重名的单人世界的开关规则会相互覆盖的问题。
-
修复了播放停止状态下,键盘快捷键失效的问题。
-
修复了暂停状态下,HUD 中封面旋转角度被重置的问题。
-
修复了添加当前正在播放的乐曲到本地过滤器时,歌曲不会立即停止播放的问题。
-
重构了公共 API 以提升未来的兼容性。API版本已提升至 2.1.1,此前为 API 版本 1 编写的插件需要重新适配后才能使用。
-
这应当是通过 Modrinth 审核后的第一个公开发行版本,祝使用愉快!
MoeMusic 1.3.0+26.1 for Minecraft 26.1-26.1.2
2026-06-25 (v1.3.0)
-
Adapted to Minecraft 26.2.
-
Added volume normalization. The current implementation requires music sources to provide valid LUFS data, so source plugin developers need to expose the relevant field.
-
Added a permission for allowing duplicate track submissions.
-
Added permission state synchronization between the server and client, so GUI controls now update themselves based on the user's permissions.
-
Added in-game error reporting for playback failures, and the current track is now skipped automatically in singleplayer.
-
Corrected the key name used when storing toggle rules for singleplayer worlds, fixing an issue where worlds with the same name could overwrite each other's rules.
-
Fixed keyboard shortcuts not working while playback was stopped.
-
Fixed the HUD cover rotation angle being reset while playback was paused.
-
Fixed when adding the current track to local filter, it won't stop immediately.
-
Refactored the public API to improve future compatibility. The API version has been raised to 2.1.1, and plugins written for API version 1 must be updated before they can be used again.
-
This should be the first public release after passing Modrinth review. Enjoy!
-
适配 Minecraft 26.2。
-
新增了音量平衡功能。目前的实现需要音源提供有效的 LUFS 数据,请音源开发者在插件中接入相应的字段。
-
新增了用于允许重复提交乐曲的权限。
-
新增了服务端和客户端间的权限信息同步,现在GUI中的控件会根据用户的权限更新自身状态。
-
新增了播放失败时,游戏内的错误报告,并且在单人模式下会自动跳过当前曲目。
-
修正了存储单人世界的开关规则时使用的键名称,以修复重名的单人世界的开关规则会相互覆盖的问题。
-
修复了播放停止状态下,键盘快捷键失效的问题。
-
修复了暂停状态下,HUD 中封面旋转角度被重置的问题。
-
修复了添加当前正在播放的乐曲到本地过滤器时,歌曲不会立即停止播放的问题。
-
重构了公共 API 以提升未来的兼容性。API版本已提升至 2.1.1,此前为 API 版本 1 编写的插件需要重新适配后才能使用。
-
这应当是通过 Modrinth 审核后的第一个公开发行版本,祝使用愉快!
MoeMusic 1.3.0+1.21.1 for Minecraft 1.21-1.21.1
2026-06-25 (v1.3.0)
-
Adapted to Minecraft 26.2.
-
Added volume normalization. The current implementation requires music sources to provide valid LUFS data, so source plugin developers need to expose the relevant field.
-
Added a permission for allowing duplicate track submissions.
-
Added permission state synchronization between the server and client, so GUI controls now update themselves based on the user's permissions.
-
Added in-game error reporting for playback failures, and the current track is now skipped automatically in singleplayer.
-
Corrected the key name used when storing toggle rules for singleplayer worlds, fixing an issue where worlds with the same name could overwrite each other's rules.
-
Fixed keyboard shortcuts not working while playback was stopped.
-
Fixed the HUD cover rotation angle being reset while playback was paused.
-
Fixed when adding the current track to local filter, it won't stop immediately.
-
Refactored the public API to improve future compatibility. The API version has been raised to 2.1.1, and plugins written for API version 1 must be updated before they can be used again.
-
This should be the first public release after passing Modrinth review. Enjoy!
-
适配 Minecraft 26.2。
-
新增了音量平衡功能。目前的实现需要音源提供有效的 LUFS 数据,请音源开发者在插件中接入相应的字段。
-
新增了用于允许重复提交乐曲的权限。
-
新增了服务端和客户端间的权限信息同步,现在GUI中的控件会根据用户的权限更新自身状态。
-
新增了播放失败时,游戏内的错误报告,并且在单人模式下会自动跳过当前曲目。
-
修正了存储单人世界的开关规则时使用的键名称,以修复重名的单人世界的开关规则会相互覆盖的问题。
-
修复了播放停止状态下,键盘快捷键失效的问题。
-
修复了暂停状态下,HUD 中封面旋转角度被重置的问题。
-
修复了添加当前正在播放的乐曲到本地过滤器时,歌曲不会立即停止播放的问题。
-
重构了公共 API 以提升未来的兼容性。API版本已提升至 2.1.1,此前为 API 版本 1 编写的插件需要重新适配后才能使用。
-
这应当是通过 Modrinth 审核后的第一个公开发行版本,祝使用愉快!
MoeMusic 1.3.0+1.20.1 for Minecraft 1.20-1.20.1
2026-06-25 (v1.3.0)
-
Adapted to Minecraft 26.2.
-
Added volume normalization. The current implementation requires music sources to provide valid LUFS data, so source plugin developers need to expose the relevant field.
-
Added a permission for allowing duplicate track submissions.
-
Added permission state synchronization between the server and client, so GUI controls now update themselves based on the user's permissions.
-
Added in-game error reporting for playback failures, and the current track is now skipped automatically in singleplayer.
-
Corrected the key name used when storing toggle rules for singleplayer worlds, fixing an issue where worlds with the same name could overwrite each other's rules.
-
Fixed keyboard shortcuts not working while playback was stopped.
-
Fixed the HUD cover rotation angle being reset while playback was paused.
-
Fixed when adding the current track to local filter, it won't stop immediately.
-
Refactored the public API to improve future compatibility. The API version has been raised to 2.1.1, and plugins written for API version 1 must be updated before they can be used again.
-
This should be the first public release after passing Modrinth review. Enjoy!
-
适配 Minecraft 26.2。
-
新增了音量平衡功能。目前的实现需要音源提供有效的 LUFS 数据,请音源开发者在插件中接入相应的字段。
-
新增了用于允许重复提交乐曲的权限。
-
新增了服务端和客户端间的权限信息同步,现在GUI中的控件会根据用户的权限更新自身状态。
-
新增了播放失败时,游戏内的错误报告,并且在单人模式下会自动跳过当前曲目。
-
修正了存储单人世界的开关规则时使用的键名称,以修复重名的单人世界的开关规则会相互覆盖的问题。
-
修复了播放停止状态下,键盘快捷键失效的问题。
-
修复了暂停状态下,HUD 中封面旋转角度被重置的问题。
-
修复了添加当前正在播放的乐曲到本地过滤器时,歌曲不会立即停止播放的问题。
-
重构了公共 API 以提升未来的兼容性。API版本已提升至 2.1.1,此前为 API 版本 1 编写的插件需要重新适配后才能使用。
-
这应当是通过 Modrinth 审核后的第一个公开发行版本,祝使用愉快!
MoeMusic 1.3.0+1.19 for Minecraft 1.19-1.19.2
2026-06-25 (v1.3.0)
-
Adapted to Minecraft 26.2.
-
Added volume normalization. The current implementation requires music sources to provide valid LUFS data, so source plugin developers need to expose the relevant field.
-
Added a permission for allowing duplicate track submissions.
-
Added permission state synchronization between the server and client, so GUI controls now update themselves based on the user's permissions.
-
Added in-game error reporting for playback failures, and the current track is now skipped automatically in singleplayer.
-
Corrected the key name used when storing toggle rules for singleplayer worlds, fixing an issue where worlds with the same name could overwrite each other's rules.
-
Fixed keyboard shortcuts not working while playback was stopped.
-
Fixed the HUD cover rotation angle being reset while playback was paused.
-
Fixed when adding the current track to local filter, it won't stop immediately.
-
Refactored the public API to improve future compatibility. The API version has been raised to 2.1.1, and plugins written for API version 1 must be updated before they can be used again.
-
This should be the first public release after passing Modrinth review. Enjoy!
-
适配 Minecraft 26.2。
-
新增了音量平衡功能。目前的实现需要音源提供有效的 LUFS 数据,请音源开发者在插件中接入相应的字段。
-
新增了用于允许重复提交乐曲的权限。
-
新增了服务端和客户端间的权限信息同步,现在GUI中的控件会根据用户的权限更新自身状态。
-
新增了播放失败时,游戏内的错误报告,并且在单人模式下会自动跳过当前曲目。
-
修正了存储单人世界的开关规则时使用的键名称,以修复重名的单人世界的开关规则会相互覆盖的问题。
-
修复了播放停止状态下,键盘快捷键失效的问题。
-
修复了暂停状态下,HUD 中封面旋转角度被重置的问题。
-
修复了添加当前正在播放的乐曲到本地过滤器时,歌曲不会立即停止播放的问题。
-
重构了公共 API 以提升未来的兼容性。API版本已提升至 2.1.1,此前为 API 版本 1 编写的插件需要重新适配后才能使用。
-
这应当是通过 Modrinth 审核后的第一个公开发行版本,祝使用愉快!
MoeMusic 1.3.0+1.18.2 for Minecraft 1.18.2
2026-06-25 (v1.3.0)
-
Adapted to Minecraft 26.2.
-
Added volume normalization. The current implementation requires music sources to provide valid LUFS data, so source plugin developers need to expose the relevant field.
-
Added a permission for allowing duplicate track submissions.
-
Added permission state synchronization between the server and client, so GUI controls now update themselves based on the user's permissions.
-
Added in-game error reporting for playback failures, and the current track is now skipped automatically in singleplayer.
-
Corrected the key name used when storing toggle rules for singleplayer worlds, fixing an issue where worlds with the same name could overwrite each other's rules.
-
Fixed keyboard shortcuts not working while playback was stopped.
-
Fixed the HUD cover rotation angle being reset while playback was paused.
-
Fixed when adding the current track to local filter, it won't stop immediately.
-
Refactored the public API to improve future compatibility. The API version has been raised to 2.1.1, and plugins written for API version 1 must be updated before they can be used again.
-
This should be the first public release after passing Modrinth review. Enjoy!
-
适配 Minecraft 26.2。
-
新增了音量平衡功能。目前的实现需要音源提供有效的 LUFS 数据,请音源开发者在插件中接入相应的字段。
-
新增了用于允许重复提交乐曲的权限。
-
新增了服务端和客户端间的权限信息同步,现在GUI中的控件会根据用户的权限更新自身状态。
-
新增了播放失败时,游戏内的错误报告,并且在单人模式下会自动跳过当前曲目。
-
修正了存储单人世界的开关规则时使用的键名称,以修复重名的单人世界的开关规则会相互覆盖的问题。
-
修复了播放停止状态下,键盘快捷键失效的问题。
-
修复了暂停状态下,HUD 中封面旋转角度被重置的问题。
-
修复了添加当前正在播放的乐曲到本地过滤器时,歌曲不会立即停止播放的问题。
-
重构了公共 API 以提升未来的兼容性。API版本已提升至 2.1.1,此前为 API 版本 1 编写的插件需要重新适配后才能使用。
-
这应当是通过 Modrinth 审核后的第一个公开发行版本,祝使用愉快!
MoeMusic 1.2.1+26.1 for Minecraft 26.1-26.1.2
2026-05-30 (v1.2.1)
- Fix the issue where music cannot be played when the MimeType or file extension provided by the music platform is incorrect.
- 修复了当音乐平台提供的 MimeType 或文件拓展名不正确时,无法播放音乐的问题。
2026-05-26 (v1.2.0)
- Fix the incorrect location of the instance lock file used in single-instance mode on Linux platform, which caused the instance lock to fail.
- Add more logs for issue troubleshooting and error reporting.
- Fix the issue where the first song cannot be played when joining a third-party server for the first time after launching the game.
- Optimize the logic of time synchronization between server and client.
- When the handshake fails, the client's prompt screen will display more detailed error information.
- 修复了在 Linux 平台上,单实例模式使用的实例锁文件位置不正确,导致实例锁失效的问题。
- 添加了更多日志,以便问题排查和错误报告。
- 修复了游戏启动后首次加入第三方服务器时,第一首歌无法播放的问题。
- 优化了服务器和客户端间时间同步的逻辑。
- 握手失败时,客户端的提示屏幕上会显示更详细的错误信息。
2026-05-24 (v1.1.0)
- Add support for Android platform (arm64 only).
- Trim some native libraries for old platforms to reduce the package size.
- 添加了对Android平台(仅限arm64)的支持。
- 修剪了一些旧平台的原生库以减少包的大小。
2026-05-24 (v1.0.1)
- Fix the render order of hud, ensuring it appears below any other elements.
- 修复了hud的渲染顺序,确保它出现在其他元素之下。
2026-05-23 (v1.0.0)
- Initial Public Release
- 首次公开发布
MoeMusic 1.2.1+1.21.1 for Minecraft 1.21-1.21.1
2026-05-30 (v1.2.1)
- Fix the issue where music cannot be played when the MimeType or file extension provided by the music platform is incorrect.
- 修复了当音乐平台提供的 MimeType 或文件拓展名不正确时,无法播放音乐的问题。
2026-05-26 (v1.2.0)
- Fix the incorrect location of the instance lock file used in single-instance mode on Linux platform, which caused the instance lock to fail.
- Add more logs for issue troubleshooting and error reporting.
- Fix the issue where the first song cannot be played when joining a third-party server for the first time after launching the game.
- Optimize the logic of time synchronization between server and client.
- When the handshake fails, the client's prompt screen will display more detailed error information.
- 修复了在 Linux 平台上,单实例模式使用的实例锁文件位置不正确,导致实例锁失效的问题。
- 添加了更多日志,以便问题排查和错误报告。
- 修复了游戏启动后首次加入第三方服务器时,第一首歌无法播放的问题。
- 优化了服务器和客户端间时间同步的逻辑。
- 握手失败时,客户端的提示屏幕上会显示更详细的错误信息。
2026-05-24 (v1.1.0)
- Add support for Android platform (arm64 only).
- Trim some native libraries for old platforms to reduce the package size.
- 添加了对Android平台(仅限arm64)的支持。
- 修剪了一些旧平台的原生库以减少包的大小。
2026-05-24 (v1.0.1)
- Fix the render order of hud, ensuring it appears below any other elements.
- 修复了hud的渲染顺序,确保它出现在其他元素之下。
2026-05-23 (v1.0.0)
- Initial Public Release
- 首次公开发布
MoeMusic 1.2.1+1.20.1 for Minecraft 1.20-1.20.1
2026-05-30 (v1.2.1)
- Fix the issue where music cannot be played when the MimeType or file extension provided by the music platform is incorrect.
- 修复了当音乐平台提供的 MimeType 或文件拓展名不正确时,无法播放音乐的问题。
2026-05-26 (v1.2.0)
- Fix the incorrect location of the instance lock file used in single-instance mode on Linux platform, which caused the instance lock to fail.
- Add more logs for issue troubleshooting and error reporting.
- Fix the issue where the first song cannot be played when joining a third-party server for the first time after launching the game.
- Optimize the logic of time synchronization between server and client.
- When the handshake fails, the client's prompt screen will display more detailed error information.
- 修复了在 Linux 平台上,单实例模式使用的实例锁文件位置不正确,导致实例锁失效的问题。
- 添加了更多日志,以便问题排查和错误报告。
- 修复了游戏启动后首次加入第三方服务器时,第一首歌无法播放的问题。
- 优化了服务器和客户端间时间同步的逻辑。
- 握手失败时,客户端的提示屏幕上会显示更详细的错误信息。
2026-05-24 (v1.1.0)
- Add support for Android platform (arm64 only).
- Trim some native libraries for old platforms to reduce the package size.
- 添加了对Android平台(仅限arm64)的支持。
- 修剪了一些旧平台的原生库以减少包的大小。
2026-05-24 (v1.0.1)
- Fix the render order of hud, ensuring it appears below any other elements.
- 修复了hud的渲染顺序,确保它出现在其他元素之下。
2026-05-23 (v1.0.0)
- Initial Public Release
- 首次公开发布
MoeMusic 1.2.1+1.19 for Minecraft 1.19-1.19.2
2026-05-30 (v1.2.1)
- Fix the issue where music cannot be played when the MimeType or file extension provided by the music platform is incorrect.
- 修复了当音乐平台提供的 MimeType 或文件拓展名不正确时,无法播放音乐的问题。
2026-05-26 (v1.2.0)
- Fix the incorrect location of the instance lock file used in single-instance mode on Linux platform, which caused the instance lock to fail.
- Add more logs for issue troubleshooting and error reporting.
- Fix the issue where the first song cannot be played when joining a third-party server for the first time after launching the game.
- Optimize the logic of time synchronization between server and client.
- When the handshake fails, the client's prompt screen will display more detailed error information.
- 修复了在 Linux 平台上,单实例模式使用的实例锁文件位置不正确,导致实例锁失效的问题。
- 添加了更多日志,以便问题排查和错误报告。
- 修复了游戏启动后首次加入第三方服务器时,第一首歌无法播放的问题。
- 优化了服务器和客户端间时间同步的逻辑。
- 握手失败时,客户端的提示屏幕上会显示更详细的错误信息。
2026-05-24 (v1.1.0)
- Add support for Android platform (arm64 only).
- Trim some native libraries for old platforms to reduce the package size.
- 添加了对Android平台(仅限arm64)的支持。
- 修剪了一些旧平台的原生库以减少包的大小。
2026-05-24 (v1.0.1)
- Fix the render order of hud, ensuring it appears below any other elements.
- 修复了hud的渲染顺序,确保它出现在其他元素之下。
2026-05-23 (v1.0.0)
- Initial Public Release
- 首次公开发布