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Releases: lone-wolf-akela/WSystem

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v0.0.2

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@lone-wolf-akela lone-wolf-akela released this 21 Jul 04:04
a8f7b3a

How to Use

For mod developers, download WSystem-Dev-0.0.2.zip; for players, download WSystem-Player-0.0.2.zip. The dev version provides a debug console while the player version does not.

Unzip the file, and put the dwmapi.dll file and ue4ss folder in Homeworld 3\Homeworld3\Binaries\Win64.

Start a new game as Hiigaran Fleet; you should see the system has already begun to function. If you see things like your probes and scouts jumping everywhere, it means the installation is successful.

Now you can look at the Lua scripts in ue4ss\Mods\WSystem\scripts. You can edit the example codes in research.lua, rule.lua, and custom_code.lua. The type.lua file provides a full list of supported functions.

We recommend you use [VS Code](https://code.visualstudio.com/) with the [Lua Plugin by sumneko](https://marketplace.visualstudio.com/items?itemName=sumneko.lua) installed to edit these Lua scripts, as it provides full code completion and type-checking support.

v0.0.1

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@lone-wolf-akela lone-wolf-akela released this 13 Jul 12:58
6ce7fd1

For mod developers, download the WSystem-Dev.zip. For players, download the WSystem-Player.zip.
Unzip the file, and put the dwmapi.dll file and ue4ss folder at Homeworld 3\Homeworld3\Binaries\Win64
Please read and edit the example file at ue4ss\Mods\WSystem\scripts\main.lua on how to set up a tech tree.