pygame community edition #352
Replies: 3 comments
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Thanks much for this very promising idea! I'd be very interested in this prospect, and might be able to support if you, @lordmauve , or any others pursue this. (I've made multitouch & tangibles extensions to PyGame Zero, coded extensively in it, taught with it in dozens of classes, and have been promoting it as a possible core UI front-end within animist-os.org.) If any wish to discuss this more actively, there's a pgzero-development channel in this discord server which could be a locus for that. |
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I also prefer using pygame-ce over pygame when working with it directly. From my understanding of pgzero, backwards compatibility is very important though. I don't think pygame-ce has made breaking changes when compared to pygame, but this should probably be checked anyways. |
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I commented on this in Discord,
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Pygame has now a fork pygame-ce which is more actively developed. An additional plus is that it also works in pyodide, so pgzero games could be executed within the browser.
Have there been any thoughts on this?
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