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Audio cuts out after a few seconds of silence on Game, Chat, and Aux.
Every passive EQ and HeSuVi chain now carries node.pause-on-idle = false,
so the downstream nodes stay running across stream gaps. Without it,
WirePlumber suspended the chain after a short silence and audio disappeared
until something else woke it — which on Game and Chat meant the sound cut out
entirely during VoIP pauses or between tracks. Media was already fixed in
issue #223; this extends the same fix to every other passive chain and
back-patches existing installs at startup.