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v1.4.16

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@github-actions github-actions released this 02 Sep 18:47
· 26 commits to main since this release

Fixed

  • Audio cuts out after a few seconds of silence on Game, Chat, and Aux.
    Every passive EQ and HeSuVi chain now carries node.pause-on-idle = false,
    so the downstream nodes stay running across stream gaps. Without it,
    WirePlumber suspended the chain after a short silence and audio disappeared
    until something else woke it — which on Game and Chat meant the sound cut out
    entirely during VoIP pauses or between tracks. Media was already fixed in
    issue #223; this extends the same fix to every other passive chain and
    back-patches existing installs at startup.