A collection of Lua 5.1 scripts for the UniGeek ESP32 firmware's Lua Runner. Each .lua file is a self-contained tool that runs directly on the device — no compile step, no toolchain. The folder layout in this repo mirrors the on-device path: utility/morse/generator.lua here maps to /unigeek/lua/utility/morse/generator.lua on the SD card.
This README is also the guide for writing new scripts — for yourself or with help from an AI assistant. The Writing Scripts with AI section at the bottom has a copy-paste context block for Claude/ChatGPT. If you're an AI agent working inside this repo, also read CLAUDE.md.
For the complete, authoritative API reference — every module and method, plus runtime details this README summarises — see docs/lua-runner.md. It's mirrored from the UniGeek firmware and is the source of truth when in doubt.
See SCRIPTS.md for the full catalogue of utilities and games included, with controls and save-file paths.
To add a new script, follow CONTRIBUTING.md — it covers folder conventions, the two index files (map.txt and SCRIPTS.md) that have to stay in sync, default-hardware controls, save paths, and the testing checklist.
To publish it as an installable app — the metadata header (title/description/category), screenshots, cover images, and how the website App Store and on-device Download pick it up — see docs/publishing-apps.md.
- Put a
.luafile in/unigeek/lua/on the SD card (or any sub-folder of it). - Open LUA from the main menu.
- Select the file. The script starts immediately.
- Press Back at any time — the script catches it and exits cleanly.
The script is compiled once and then lua_pcall() runs it exactly once on a dedicated FreeRTOS task. The script owns the entire call stack — the standard pattern is a while true do loop:
local lcd = require("uni.lcd") -- load once, before the loop
local nav = require("uni.nav") -- input lives in nav
local W, H = lcd.w(), lcd.h()
local frame = 0 -- local before the loop: persists for the session
while true do
local btn = nav.btn() -- local inside loop: re-created each iteration
if btn == "back" then break end
frame = frame + 1
lcd.textColor(lcd.color(255,255,255), lcd.color(0,0,0))
lcd.print(0, 0, string.format("frame %-6d", frame))
uni.delay(16) -- ~60 fps
end
-- script returns here; runner exits automatically| Concept | Detail |
|---|---|
| Locals before the loop | Declared once — persist for the entire script session |
| Locals inside the loop | Re-created each iteration as normal Lua locals |
| No globals needed | All persistent state goes in locals declared before the loop |
break |
Exit the while loop — the runner exits automatically when the script returns |
| Back button | nav.btn() returns "back" — your script must break to exit the loop |
| Memory | Lua VM heap in internal SRAM. Source file buffer uses PSRAM on PSRAM-capable boards for scripts ≥ 2 KB (freed after compile) |
| Text datum | Top-left (TL_DATUM) — set by the runner before and after every script |
Only a subset of Lua 5.1 is included to save flash:
| Library | Status |
|---|---|
base — type, tostring, tonumber, ipairs, pairs, pcall, … |
available |
table — table.insert, table.remove, table.sort, … |
available |
string — string.format, string.find, string.sub, … |
available |
math — math.floor, math.random, math.randomseed, math.sin, … |
available |
package / require |
available (see below) |
io, os, debug |
not included |
Modules are lazy-loaded — each table is only allocated in memory the first time require() is called. Call require once before the while loop:
local lcd = require("uni.lcd") -- display + sprites
local sd = require("uni.sd") -- SD card I/O
local nav = require("uni.nav") -- buttons + touch
local input = require("uni.input") -- text / number / hex / ip prompts
local dialog = require("uni.dialog") -- confirm / select popups
local notify = require("uni.notify") -- on-screen toast
local json = require("uni.json") -- encode / decode
local path = require("uni.path") -- join / basename / dirname / ext
local time = require("uni.time") -- RTC clock
local config = require("uni.config") -- read device settings
local wifi = require("uni.wifi") -- station-mode connect / status / ip
local http = require("uni.http") -- blocking GET / POST (TLS via setInsecure)The uni table (core functions: debug, delay, millis, heap, beep) is always available as a global — no require needed.
There is no file-backed loader.
require("mymodule")will not load/unigeek/lua/mymodule.lua. Only the modules above are available via require.
Never call
lcd.clear()inside the while loop. Clearing the full screen each frame causes severe flicker because the display blanks for a full frame before redrawing.
Instead, erase only what moved by painting the background colour over the previous bounding box:
-- Erase previous position (slightly oversized to catch edges)
lcd.rect(math.floor(prev_x) - R - 1, math.floor(prev_y) - R - 1, R*2+2, R*2+2, C_BG)
-- Move
bx = bx + vx
by = by + vy
-- Draw at new position
lcd.rect(math.floor(bx) - R, math.floor(by) - R, R*2, R*2, C_SPRITE)For text that changes each frame, use lcd.textColor(fg, bg) with a background colour and string.format padding — no separate erase rect needed:
lcd.textColor(C_WHITE, C_BLACK)
lcd.print(0, 0, string.format("Score:%-5d", score))For complex composited frames (multiple overlapping objects, gradients, anti-aliased shapes), build the frame in an off-screen lcd.sprite() and push() it once per loop — see the sprite section.
Rules:
- Draw the static background once before the while loop — never inside it.
- Erase each moving object with a bounding box 1–2 px larger than the sprite on each side.
lcd.clear()is fine for fully static screens (idle, game over) drawn only on state entry.
Print a string to the serial console (USB monitor). Nothing appears on the display.
uni.debug("script started, heap=" .. uni.heap())Pause for ms milliseconds using vTaskDelay. The Lua task sleeps; the host firmware keeps polling input in parallel, so nav.btn() and touch state remain fresh after the delay returns.
uni.delay(16) -- ~60 fps
uni.delay(33) -- ~30 fpsAlways call
uni.delay()inside the loop. Without it the CPU spins at full speed and the watchdog will eventually trip.
Return the current free internal-heap in bytes.
Return device uptime in milliseconds.
Play a tone at freq Hz for ms milliseconds. No-op on boards without a speaker. Non-blocking — the tone plays asynchronously; pair with uni.delay(ms) if you need to wait for it to finish.
uni.beep(880, 30) -- short blip
uni.beep(1200, 20) -- jump sound
uni.beep(150, 120) -- collision thudLoad with local lcd = require("uni.lcd"). All coordinates are relative to the top-left of the full screen.
Screen width and height in pixels.
Convert 8-bit RGB to a packed RGB565 colour value for use in all other lcd.* calls.
local WHITE = lcd.color(255, 255, 255)
local BLACK = lcd.color( 0, 0, 0)
local RED = lcd.color(255, 50, 50)
local GREEN = lcd.color( 0, 220, 0)
local BLUE = lcd.color( 80, 140, 255)
local YELLOW = lcd.color(255, 220, 0)
local GREY = lcd.color( 80, 80, 80)
local ORANGE = lcd.color(255, 140, 0)Fill the entire screen with black. Use before the while loop or for static screens — not inside the animation loop.
Fill the entire screen with an arbitrary colour.
lcd.fillScreen(lcd.color(10, 10, 30))Set text scale. 1 = small, 2 = double-size heading.
Set text foreground colour. Optional bg fills behind each glyph — use with string.format padding for flicker-free in-place text updates.
lcd.textColor(WHITE) -- foreground only
lcd.textColor(WHITE, BLACK) -- fg + bg fill (no erase rect needed)Set text alignment. Uses TFT_eSPI datum values:
| n | Alignment |
|---|---|
| 0 | Top-left (default) |
| 1 | Top-centre |
| 2 | Top-right |
| 3 | Middle-left |
| 4 | Middle-centre |
| 5 | Middle-right |
| 6 | Bottom-left |
| 7 | Bottom-centre |
| 8 | Bottom-right |
lcd.textDatum(4) -- centre around (x, y)
lcd.print(math.floor(W/2), math.floor(H/2), "Hello")
lcd.textDatum(0) -- restore top-leftThe runner always resets to top-left (0) when the script exits.
Return the pixel width of str at the current text size and font.
lcd.textSize(1)
local label = "Score: " .. score
lcd.print(W - lcd.textWidth(label) - 4, 0, label)Draw a string at pixel position (x, y) using the current text size, colour, and datum.
Draw a filled rectangle.
Draw a line from (x0, y0) to (x1, y1).
Outline (circle) or filled (fillCircle) circle centred at (x, y) with radius r.
Outline / filled rectangle with rounded corners of radius r.
lcd.sprite(w, h) returns a sprite handle (Lua userdata) backed by an off-screen pixel buffer. Build a complete frame in the sprite, then push() it to the screen as one operation — perfect for cases where overdraw becomes too intricate or where you want sub-pixel motion without flicker.
local lcd = require("uni.lcd")
local nav = require("uni.nav")
local W, H = lcd.w(), lcd.h()
local sp = lcd.sprite(W, H) -- nil if allocation failed
if not sp then uni.debug("sprite OOM"); return end
local C_BG = sp:color(10, 10, 30)
local C_DOT = sp:color(255, 220, 0)
local x, y, vx, vy = W/2, H/2, 2.4, 1.7
while true do
if nav.btn() == "back" then break end
sp:fill(C_BG)
sp:fillCircle(math.floor(x), math.floor(y), 8, C_DOT)
sp:textColor(sp:color(180, 180, 180))
sp:print(2, 2, string.format("heap:%d", uni.heap()))
sp:push(0, 0)
x = x + vx; y = y + vy
if x < 8 or x > W - 8 then vx = -vx end
if y < 8 or y > H - 8 then vy = -vy end
uni.delay(16)
end
sp:free()A full-screen RGB565 sprite uses
W * H * 2bytes of internal heap (e.g. 320×240 ≈ 150 KB). Iflcd.sprite()returnsnil, allocate a smaller sprite or stick with overdraw.
| Method | Description |
|---|---|
sp:push(x, y [, transp]) |
Blit sprite to screen at (x, y). Optional transp colour is treated as alpha. |
sp:fill(color) |
Fill the entire sprite with color. |
sp:rect(x, y, w, h, color) |
Filled rect inside the sprite. |
sp:line(x0, y0, x1, y1, color) |
Line inside the sprite. |
sp:circle(x, y, r, color) / sp:fillCircle(x, y, r, color) |
Outline / filled circle. |
sp:roundRect(x, y, w, h, r, color) / sp:fillRoundRect(...) |
Outline / filled rounded rect. |
sp:print(x, y, str) |
Draw text at (x, y) inside the sprite. |
sp:textColor(fg [, bg]) |
Set text colour for the sprite. |
sp:textSize(n) |
Set text scale for the sprite. |
sp:textDatum(n) |
Set text alignment for the sprite. |
sp:textWidth(str) → number |
Pixel width at the sprite's current size. |
sp:w() / sp:h() → number |
Sprite width / height. |
sp:free() |
Free the buffer immediately. |
Load with local sd = require("uni.sd"). Paths are absolute from the SD root, e.g. /unigeek/lua/save.txt. All functions return false, nil, or -1 when storage is unavailable.
| Function | Returns | Notes |
|---|---|---|
sd.exists(path) |
bool | |
sd.read(path) |
string | Empty string if missing; nil if SD unavailable |
sd.write(path, content) |
bool | Overwrites or creates |
sd.append(path, content) |
bool | Creates if missing |
sd.list(path) |
table | Array of {name, isDir}, max 32 entries |
sd.remove(path) |
bool | |
sd.rename(src, dst) |
bool | Both paths absolute from SD root |
sd.mkdir(path) |
bool | Parent must already exist |
sd.size(path) |
number | -1 if missing or SD unavailable |
if sd.exists("/unigeek/games/save.txt") then
local raw = sd.read("/unigeek/games/save.txt")
score = tonumber(raw) or 0
end
sd.write("/unigeek/games/save.txt", tostring(score))Load with local nav = require("uni.nav"). The host firmware drives nav state in the background; nav.* functions just sample whatever it last latched.
Return the most recent navigation event since the last call. Each press is consumed once — calling nav.btn() again before another press returns "none".
| Value | Meaning |
|---|---|
"up" |
Up / joystick up |
"down" |
Down / joystick down |
"left" |
Left / joystick left |
"right" |
Right / joystick right |
"ok" |
Centre press / confirm |
"back" |
Back button |
"none" |
No press latched this frame |
Return raw screen coordinates of the most recent touch contact, or -1 when no touch has been seen yet (or on non-touch boards).
true while a finger is currently in contact with the screen. Always false on boards without touch.
while true do
if nav.btn() == "back" then break end
if nav.isTouched() then
local tx, ty = nav.touchX(), nav.touchY()
lcd.fillCircle(tx, ty, 6, lcd.color(0, 220, 0))
end
uni.delay(16)
endEach call blocks the script until the user dismisses the popup. Returns nil on cancel.
| Function | Returns | Notes |
|---|---|---|
input.text(title, [default]) |
string | nil | free-form text |
input.number(title, [min], [max], [default]) |
number | nil | digits only |
input.hex(title, [default]) |
string | nil | hex digits + space |
input.ip(title, [default]) |
string | nil | digits + . |
local name = input.text("Your name?", "Anon")
if not name then return end
local age = input.number("Age?", 0, 120, 18)| Function | Returns | Notes |
|---|---|---|
dialog.confirm(title) |
bool | true for Yes |
dialog.select(title, options) |
string | nil | array of strings; max 16 options |
notify.show("Saved!", 800) -- 800 ms toast (default 800)Backed by ESP-IDF cJSON. Round-trips Lua tables, numbers, strings, booleans, and nil.
| Function | Returns | Notes |
|---|---|---|
json.encode(value) |
string | nil | nil on failure |
json.decode(str) |
value | nil | nil on parse error |
A Lua table with sequential 1..N integer keys encodes as a JSON array; everything else (including
{}) encodes as a JSON object.
Pure string ops; no SD access.
| Function | Returns | Example |
|---|---|---|
path.join(a, b, ...) |
string | path.join("/a", "b", "c.txt") → /a/b/c.txt |
path.basename(p) |
string | path.basename("/foo/bar.txt") → bar.txt |
path.dirname(p) |
string | path.dirname("/foo/bar.txt") → /foo |
path.ext(p) |
string | path.ext("save.txt") → txt |
local time = require("uni.time")
local t = time.now()
-- t.year, t.month, t.day, t.hour, t.min, t.sec, t.wday (0=Sun), t.epocht.wday follows C convention: 0 = Sunday, 6 = Saturday. t.epoch is Unix seconds. If the device hasn't synced its RTC, values will reflect whatever the RTC currently holds — typically 1970-01-01 after a cold boot.
Load with local wifi = require("uni.wifi"). Talks directly to the underlying ESP32 WiFi driver, so it cooperates with anything else on the device that uses WiFi (Web File Manager, Wardrive, etc.).
Important: if your script calls wifi.connect() and connects successfully, the runner automatically disconnects when the script exits. If WiFi was already up before you ran the script, the runner leaves it alone — your script can use it but won't tear it down.
| Function | Returns | Notes |
|---|---|---|
wifi.status() |
string | "connected", "connecting", "disconnected", "no_ssid", "failed", "lost", or "off" |
wifi.ssid() |
string | Connected SSID, or "" when not connected |
wifi.ip() |
string | Dotted-quad IP, or "" when not connected |
wifi.connect(ssid, [pass], [timeoutMs]) |
bool | Blocks up to timeoutMs (default 10 000). Returns true if associated. |
wifi.disconnect() |
— | Drop the connection immediately. Releases the runner's "I started it" flag. |
local wifi = require("uni.wifi")
if wifi.status() ~= "connected" then
if not wifi.connect("home-ap", "secret", 15000) then
uni.debug("wifi failed")
return
end
end
uni.debug("ip: " .. wifi.ip())Load with local http = require("uni.http"). Requires wifi.status() == "connected". Each call uses a one-shot WiFiClientSecure with setInsecure() (matching the rest of the firmware), so there's no persistent TLS session to manage. Response bodies are capped at 256 KB — anything larger returns nil, -3.
| Function | Returns | Notes |
|---|---|---|
http.get(url) |
string | nil, code | Body on success; nil + negative code on failure |
http.post(url, [body]) |
string | nil, code | Same shape. body is a Lua string (any bytes) |
Return-code convention:
code |
Meaning |
|---|---|
| ≥ 100 | HTTP status (200, 404, 500, …) |
-1 |
Not connected to WiFi |
-2 |
http.begin() failed (bad URL) |
-3 |
Response too large (≥ 256 KB) |
| other negative | HTTPClient transport error |
local http = require("uni.http")
local body, code = http.get("https://example.com/scores.json")
if code == 200 then
local data = require("uni.json").decode(body)
-- ...
endRead-only window into the firmware's ConfigManager.
| Key | Returns | Notes |
|---|---|---|
"theme_color" |
number | resolved RGB565 |
"device_name" |
string | e.g. "UniGeek" |
"primary_color" |
string | colour name ("Blue", "Red", …) |
"brightness" |
string | "0".."100" |
"volume" |
string | "0".."100" |
| any other key | string | raw stored value, or "" if unset |
Paste the context block below into any AI chat before describing what you want. It gives the model everything it needs to write a correct script in one pass.
You are writing a Lua 5.1 script for the UniGeek ESP32 firmware Lua Runner.
## Execution model
- The script is compiled once. lua_pcall() runs it exactly once on a dedicated
FreeRTOS task — the script owns the call stack.
- The standard pattern is a `while true do` loop inside the script.
- Locals declared BEFORE the loop persist for the entire session (use instead of globals).
- Locals declared INSIDE the loop are re-created each iteration as normal.
- `break` exits the loop; the runner exits automatically when the script returns — no exit() needed.
- The Back button: nav.btn() returns "back" — your script must break to exit the loop.
- uni.delay(ms) sleeps the Lua task; nav state stays fresh across delays.
- Text datum is TL_DATUM (top-left) at script start and restored on exit.
## Standard libraries available
Lua 5.1 with: base, table, string, math, package.
NOT available: io, os, debug.
All file I/O goes through sd.* (require "uni.sd").
## require() — module loading
Modules are lazy-loaded — call require() once before the while loop:
local lcd = require("uni.lcd") -- display + sprites
local sd = require("uni.sd") -- SD card I/O
local nav = require("uni.nav") -- buttons + touch
local input = require("uni.input") -- text/number/hex/ip prompts (modal)
local dialog = require("uni.dialog") -- confirm/select popups (modal)
local notify = require("uni.notify") -- toast (auto-wipe after ms)
local json = require("uni.json") -- encode/decode
local path = require("uni.path") -- join/basename/dirname/ext
local time = require("uni.time") -- RTC clock
local config = require("uni.config") -- read device settings
local wifi = require("uni.wifi") -- station-mode connect/status
local http = require("uni.http") -- blocking GET/POST (TLS via setInsecure)
The uni table (debug, delay, millis, heap, beep) is always a global — no require needed.
There is NO file-backed loader — require("mymodule") does NOT load .lua files.
## Anti-flicker rule — CRITICAL
NEVER call lcd.clear() or lcd.fillScreen() inside the while loop — they cause full-screen flicker.
Draw the static background ONCE before the while loop, then never again.
Erase only what moved by painting the background color over the previous bounding box:
lcd.rect(prev_x - R - 1, prev_y - R - 1, R*2+2, R*2+2, C_BG) -- erase old
lcd.rect(new_x - R, new_y - R, R*2, R*2, C_SPRITE) -- draw new
For changing text: use lcd.textColor(fg, bg) + string.format padding instead of an erase rect:
lcd.textColor(WHITE, BLACK)
lcd.print(0, 0, string.format("Score:%-5d", score))
For complex composited frames: build into lcd.sprite(w, h) and sp:push() once per frame.
lcd.clear() / lcd.fillScreen() are fine for static screens (idle, game over) drawn only on state entry.
## Complete API
### System (always available — no require)
uni.debug(str) -- print string to USB serial console (not display)
uni.delay(ms) -- pause ms milliseconds; nav state stays fresh across delays
uni.millis() -- returns uptime in milliseconds (number)
uni.heap() -- returns free internal heap in bytes (number)
uni.beep(freq, ms) -- play tone; no-op on boards without speaker
### Input (require "uni.nav" first)
nav.btn() -- returns one string per consumed press:
-- "up", "down", "left", "right" — directional
-- "ok" — centre press / confirm
-- "back" — back button (script must break to exit loop)
-- "none" — nothing latched this frame
-- Each press is consumed once.
nav.touchX() -- last touch X in pixels, or -1 if no touch / non-touch board
nav.touchY() -- last touch Y in pixels, or -1 if no touch / non-touch board
nav.isTouched() -- true while a finger is currently down
### Display (require "uni.lcd" first; all coordinates in pixels, origin top-left)
lcd.w() -- screen width (number)
lcd.h() -- screen height (number)
lcd.color(r, g, b) -- convert 8-bit RGB to RGB565 number; use for all color args
lcd.clear() -- fill entire screen with black
lcd.fillScreen(c) -- fill entire screen with color c
lcd.textSize(n) -- set text scale: 1=small, 2=large
lcd.textColor(fg) -- set foreground color only
lcd.textColor(fg, bg) -- set fg + fill bg behind glyphs (use with string.format padding)
lcd.textDatum(n) -- set alignment: 0=TL 1=TC 2=TR 3=ML 4=MC 5=MR 6=BL 7=BC 8=BR
lcd.textWidth(s) -- pixel width of string s at current size (number)
lcd.print(x, y, s) -- draw string s at pixel (x, y) using current datum
lcd.rect(x,y,w,h,c) -- draw filled rectangle; c from lcd.color()
lcd.line(x0,y0,x1,y1,c) -- draw line; c from lcd.color()
lcd.circle(x,y,r,c) -- outline circle centred at (x,y), radius r
lcd.fillCircle(x,y,r,c) -- filled circle
lcd.roundRect(x,y,w,h,r,c) -- outline rounded rect; r = corner radius
lcd.fillRoundRect(x,y,w,h,r,c) -- filled rounded rect
### Sprites (off-screen buffer; lcd.sprite() returns userdata or nil)
local sp = lcd.sprite(w, h) -- allocate; nil if OOM (RGB565 -> w*h*2 bytes)
sp:fill(c) -- fill sprite with color
sp:rect(x,y,w,h,c) -- filled rect inside sprite
sp:line(x0,y0,x1,y1,c) -- line
sp:circle(x,y,r,c) / sp:fillCircle(x,y,r,c)
sp:roundRect(x,y,w,h,r,c) / sp:fillRoundRect(x,y,w,h,r,c)
sp:print(x,y,s) -- text inside sprite
sp:textColor(fg [, bg]) -- text colour for sprite
sp:textSize(n) -- text scale for sprite
sp:textDatum(n) -- alignment for sprite
sp:textWidth(s) -- pixel width
sp:w() / sp:h() -- dimensions
sp:push(x, y [, transp]) -- blit to screen at (x,y); transp is optional alpha colour
sp:free() -- free immediately; __gc also frees on exit
### SD card (require "uni.sd" first; absolute paths from SD root)
sd.exists(path) -- returns true/false
sd.read(path) -- returns file content as string; "" if missing; nil if SD unavailable
sd.write(path, content) -- overwrite/create file; returns true/false
sd.append(path, content) -- append to file; returns true/false
sd.list(path) -- returns array of {name=string, isDir=bool}; max 32 entries
sd.remove(path) -- delete a file; returns true/false
sd.rename(src, dst) -- rename/move file; returns true/false
sd.mkdir(path) -- create directory; returns true/false
sd.size(path) -- file size in bytes; -1 if missing/unavailable
### Modal prompts — block the script until dismissed; return nil/false on cancel
input = require("uni.input")
input.text(title, [default]) -- string | nil — free-form text
input.number(title, [min], [max], [default]) -- number | nil — digits only
input.hex(title, [default]) -- string | nil — hex digits
input.ip(title, [default]) -- string | nil — digits + dot
dialog = require("uni.dialog")
dialog.confirm(title) -- bool — true = Yes
dialog.select(title, {"a","b","c"}) -- string | nil — picks one (max 16)
notify = require("uni.notify")
notify.show(msg, [ms]) -- toast; default 800 ms; auto-wipes
### Data
json = require("uni.json")
json.encode(value) -- string | nil — encodes tables/numbers/strings/booleans/nil
json.decode(str) -- value | nil — nil on parse error
-- Sequential 1..N integer keys -> JSON arrays;
-- everything else (and {}) -> JSON objects.
path = require("uni.path")
path.join(a, b, …) -- string — joins parts with /
path.basename(p) -- string — last component
path.dirname(p) -- string — everything before last /
path.ext(p) -- string — extension without the dot ("" if none)
### Device awareness
time = require("uni.time")
time.now() -- {year, month, day, hour, min, sec, wday, epoch}
-- wday: 0=Sun .. 6=Sat. epoch is Unix seconds.
config = require("uni.config")
config.get("theme_color") -- number (RGB565) — feed straight into lcd.color args
config.get("device_name") -- string
config.get("primary_color") -- string ("Blue", "Red", ...)
config.get(any_other_key) -- string ("" if unset)
### Network (require "uni.wifi" / "uni.http")
wifi.status() -- "connected"|"connecting"|"disconnected"|"no_ssid"|"failed"|"lost"|"off"
wifi.ssid() -- current SSID string or ""
wifi.ip() -- dotted-quad IP string or ""
wifi.connect(ssid, [pass], [tmo]) -- bool — blocks up to tmo ms (default 10000)
wifi.disconnect() -- drop connection
-- Runner auto-disconnects on exit IF the script's wifi.connect() brought WiFi up.
http.get(url) -- body | nil, code (>=100 http status, -1 no wifi, -2 bad url, -3 too big)
http.post(url, [body]) -- same shape; body is any Lua string
-- Response bodies are capped at 256 KB; over-cap returns nil, -3.
## Rules you must follow
1. Use the while-loop pattern: while true do … end — runner exits automatically when script returns.
2. Declare all persistent state as locals BEFORE the while loop — not globals.
3. NEVER call lcd.clear() or lcd.fillScreen() inside the loop — use overdraw, textColor(fg,bg), or sprites.
4. Always call uni.delay(ms) inside the loop.
5. Call require(...) once for each module, before the loop.
6. Use math.floor() before passing float coordinates to lcd functions.
7. Strings passed to lcd.print() must be strings — use tostring() if needed.
8. Do NOT use `//` for integer division — use math.floor(a/b) (Lua 5.1, not 5.3).
9. sd.list() returns a 1-indexed Lua array; iterate with ipairs().
10. Save game state to /unigeek/games/<name>.txt (not /unigeek/lua/).
11. Sprites are not free — a full-screen RGB565 sprite is w*h*2 bytes of internal heap; check for nil.
12. input.* / dialog.* block the script. The runner's main loop drives the popup, then resumes the script.
13. NEVER write `function(…) … end` inline as a callback argument inside the while loop. Each evaluation allocates a new closure object; at 60 fps this fragments internal SRAM and causes not-enough-memory crashes after extended play. Declare the function as a local BEFORE the loop and pass the local name.
-- bounce.lua — bouncing dot with overdraw (no flicker)
local lcd = require("uni.lcd")
local nav = require("uni.nav")
local W = lcd.w()
local H = lcd.h()
local bx = math.floor(W / 2)
local by = math.floor(H / 2)
local vx = 3
local vy = 2
local R = 6
local bounces = 0
local C_BG = lcd.color( 10, 10, 30)
local C_DOT = lcd.color(255, 255, 255)
local C_YELLOW = lcd.color(255, 220, 0)
-- Draw static background once, before the loop
lcd.fillScreen(C_BG)
while true do
local btn = nav.btn()
if btn == "back" then break end
-- Erase previous dot
lcd.rect(math.floor(bx) - R - 1, math.floor(by) - R - 1, R*2+2, R*2+2, C_BG)
-- Physics
bx = bx + vx
by = by + vy
if bx <= R or bx >= W - R then vx = -vx; bounces = bounces + 1; uni.beep(880, 15) end
if by <= R or by >= H - R then vy = -vy; bounces = bounces + 1; uni.beep(660, 15) end
-- Draw dot
lcd.fillCircle(math.floor(bx), math.floor(by), R, C_DOT)
-- Status line (textColor bg fill eliminates erase rect)
lcd.textSize(1)
lcd.textColor(C_YELLOW, C_BG)
lcd.print(2, 1, string.format("bounces:%-5d heap:%-6d", bounces, uni.heap()))
lcd.textColor(C_YELLOW)
uni.delay(16)
endThe scripts already in this repo follow the same shape — utility/morse/generator.lua and utility/morse/simulator.lua are real-world examples with modal input prompts, audio output, and mid-playback cancellation.
| Pattern | Detail |
|---|---|
| while-loop pattern | while true do … end — runner exits automatically when script returns |
| Locals before loop | Persist for the session; use instead of globals |
break to exit |
Break the while loop; the runner handles the rest automatically |
| Back button | nav.btn() returns "back" — break to exit the loop |
uni.delay() keeps nav fresh |
The host firmware polls input in parallel; nav.btn() after a delay returns the latest event |
| Lazy require | uni.lcd / uni.sd / uni.nav only allocated on first require — call once before the loop |
| No file-backed require | require("mymodule") does NOT load .lua files |
| textColor bg fill | textColor(fg, bg) + string.format("%-Ns", s) = flicker-free text update |
| Overdraw not clear | Erase only moved objects; never lcd.clear() / lcd.fillScreen() inside the loop |
| Sprite for complex frames | Compose into lcd.sprite(w,h) and push() once when overdraw becomes intricate |
| Sprite OOM | Full-screen RGB565 = w*h*2 bytes; lcd.sprite() returns nil on failure — always check |
| No closures in the hot loop | Inline function(...) ... end callbacks allocate a new closure every call; at 60 fps this fragments SRAM and causes not enough memory after ~10 minutes. Pre-allocate as a local before the loop. |
No // integer division |
Lua 5.1 — use math.floor(a/b) |
No io/os |
All file access goes through sd.* |
| Colour is a number | lcd.color() returns a plain number — store in a local before the loop |
sd.list cap |
Maximum 32 entries per directory |
| Save path | Game saves go in /unigeek/games/<name>.txt, not /unigeek/lua/ |
- Pick a category folder (
utility/,game/, …) or create a new one. - Drop your
.luafile in it. Folder structure here mirrors/unigeek/lua/<...>on the SD card. - Follow the rules above — especially "no
lcd.clear()in the loop" and "no inline closures in the hot loop". They are the two non-obvious sources of crashes. - Look at utility/morse/generator.lua for the canonical script layout.
If you're using Claude Code or another AI coding agent inside this repo, the CLAUDE.md at the root gives the agent a condensed brief; this README is the full reference it can fall back to.