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Releases: ltzLegend/Legendary-Visuals-

Legendary Interiors TEST20 — Official Battle Art companion

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@ltzLegend ltzLegend released this 30 Sep 21:04
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Official Battle Art compatibility

Use official Battle Art 1.11.1. TEST134 is an experimental development snapshot, not an official Battle Art release and not a required dependency.

These add-ons use the official BATTLE_ART_VOXEL_FORK identity and host APIs; they do not require a TEST134 name or version. Official 1.11.1 was checked through source/API comparison and targeted offline integration tests. Other official revisions remain the compatibility target, but revisions that change those APIs need revalidation. No new combined Android gameplay/FPS test is claimed.

September 30 Legendary add-ons

Seven download pages provide nine add-on ZIPs for official Battle Art. Character Studio and Bicycles share one package; the Stadium page contains three packages.

Download page Included builds
Legendary Interiors TEST20
Casino + Prize Gallery TEST43
Gen 1 3D NPCs TEST16
Character Studio + Bicycles TEST41
Battle Camera TEST4 Safari Orbit
Stadium Models + Battle FX + Importer Models153 + FX46 + Importer26
Grass & Flowers (optional) TEST4 Loading Fix

Install Interiors TEST20

  1. Install official Battle Art 1.11.1 from the official project linked above.
  2. From this page, download LEGENDARY-INTERIORS-TEST20-ROCKET-HEADQUARTERS.zip and enable it as a separate mod.
  3. Enable the desired companion mods from the table. Keep only one enabled version of each mod and check the enabled-game selection for the game you play, including Yellow.

Interiors TEST20 includes regional materials and furniture, route stations, Safari facilities and gym guardians. Rocket Headquarters adds steel equipment and terminals, neutral textured walls, charcoal floors and explicit material ownership. Casino and prize-room interiors are supplied by Casino TEST43. Native puzzles, warps and story interactions remain under the original game's control.

Legendary Interiors TEST20 (LEGENDARY_INTERIOR_OVERHAUL) is a different mod from Interiors Evolved v2.0.0-alpha.1. Check which interior mod is enabled when comparing appearances.

TEST134 experimental archive

TEST134.zip is retained here as a historical Legendary development snapshot based on Battle Art 1.11.0. It is not official Battle Art, does not supersede 1.11.1, and is not needed for these add-ons. Official Battle Art and TEST134 share the same host ID: use one host only, never both together. The official host's identity and source references have not been renamed.

Validation

Compared 241 runtime Lua files with the TEST134 baseline after normalizing line endings. Official 1.11.1 differs only in its version export and its updated battle-back sprite pinning behavior. All 241 official runtime files parse with LuaJIT 2.1. Targeted tests passed for the Stadium scene adapter/Surf shadow guards, camera orbit/touch controls, Battle FX projection bridge and Interiors/Casino material ownership. These are offline checks, not a full device playthrough or performance measurement.

The complete add-on set's declared stable Recomp ranges intersect at 0.2.60 through versions below 1.0.0. These are Recomp launcher versions, not Battle Art versions.

Download the named ZIP assets, not GitHub's generated Source code archives. Published package contents and SHA-256 values are unchanged.

SHA-256

TEST134.zip

d720f27e245c54caf7c2454eaddc99da8906217c87eb175e81a46f08d30d6c5a

LEGENDARY-INTERIORS-TEST20-ROCKET-HEADQUARTERS.zip

7c5ddb4da8b045e3aee2c2b96a48a6d9238feff362a80cb4c875e1b8efe95366

Legendary Visuals – TEST56 · Interior Style Options

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@ltzLegend ltzLegend released this 11 Sep 11:28
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Battle Art / Ember Legacy 1.10.7 interiors1 adds independent style choices at OPTIONS → LEGENDARY VISUALS → INTERIORS.

  • CASINO
  • PRIZE ROOM
  • TUNNELS
  • ROCKET HIDEOUT (including counters and arrow tiles)
  • ROCKET ELEVATOR

Each switches between BATTLE ART and LEGENDARY VISUALS. Defaults preserve the upgraded look. Changing a choice clears derived room/atlas/mesh caches, and Rocket materials follow its setting. Choices persist through the existing options system.

Replace the previous Battle Art installation with the attached EMBER-LEGACY ZIP. Models and Stadium Battle FX remain separate; this release does not change the attack work. TEST55 remains available as fallback.

Validation: all 8 changed Lua files compile; targeted mocked checks cover independent toggles, stock render/claim/support bypass, switching back and invalidation. ZIP integrity verified. On-device switching still needs verification.

SHA-256: fc1eafdaa00b6b4b4494fe1f99df33fec5a19ab73cadf496a41e3cb89085891a

Legendary Visuals – TEST55 · Ember Legacy 1.10.7

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@ltzLegend ltzLegend released this 11 Sep 11:17
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Latest Battle Art host checkpoint for Absol: Ember Legacy 1.10.7 FLY3.

Attached is the complete, unchanged host build, including its source and cumulative environment/capture work. The ongoing Legendary Stadium Models and Stadium Battle FX water/fire updates remain separate downloads.

Install only one Battle Art build. Use the attached EMBER-LEGACY ZIP; GitHub’s generated source archives are not the mod package.

Validation: ZIP integrity verified. This is the existing host checkpoint, not a newly validated gameplay build. Stock Lua syntax checking reaches a local-variable-limit failure in the large foliage function; the packaged FLY3 notes retain the original runtime-testing caveat.

SHA-256: 45eea3bcdd7b6ab41ba15dec5923dbac0a4598e6e377da91a4ea015cc0eadac1

Legendary Visuals – TEST54

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@ltzLegend ltzLegend released this 09 Sep 13:35
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Legendary Visuals TEST54 publishes Battle Art Voxel Fork 1.10.3 TEST138, a surgical tall-grass right-edge correction based directly on TEST137.

Fixed

  • Removed the rigid dark strip visible along the exposed right edge of tall-grass fields.
  • Suppressed only east-facing end caps that reach an unconnected tile boundary.
  • Advanced the auxiliary grass-mesh fingerprint so cached TEST137 geometry rebuilds automatically.

Preserved

  • Grass height, density, texture, wind, collision, crossed center cards, and camera-safe anti-pop behavior.
  • All TEST137 Pokémon Tower materials, wall finishes, fog controls, battle blue-floor repair, caves, signs, trees, battles, and UI behavior.

Validation

  • 120 Lua files pass syntax validation.
  • 16 targeted grass-edge regression assertions pass.
  • ZIP integrity verified.
  • SHA-256: 4f996b43e63f6b213153acb97774469b7817b806c8e976313c1e639fad299859

Install only one Battle Art Voxel Fork build at a time. This is a normal public Latest release. TEST53 remains available as the previous fallback.

Legendary Visuals – TEST53

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@ltzLegend ltzLegend released this 09 Sep 13:02
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Legendary Visuals TEST53 publishes the selected Battle Art Voxel Fork 1.10.3 TEST137 checkpoint.

Included

  • Complete Pokémon Tower master switch at OPTIONS → LEGENDARY VISUALS → POKEMON TOWER.
  • TOWER VISUALS toggles BATTLE ART / LEGENDARY VISUALS.
  • Three continuous 2048×2048 granite wall finishes: SMOKE BLACK, STORM WHITE, and PEARL WHITE.
  • Tower detail, fog thickness, and fog speed controls.
  • Battle blue-floor correction beneath claimed grave and prop footprints.
  • Normal grass behavior from the accepted TEST137 baseline; the later stretched-grass experiments are not included.

Validation

  • ZIP archive integrity verified.
  • Packaged TEST137 results: 120 Lua files compile, 337 fog/runtime assertions, 17 Tower detail-tier assertions, and 35 Tower master/wall/blue-floor assertions pass.
  • SHA-256: ef29071970f136f428681769ee6add24566722a1fdd6187cd93dd907f1c92065

Install only one Battle Art Voxel Fork build at a time. Remove later experimental TEST140/TEST141 folders before enabling this checkpoint.

This is a normal public Latest release. TEST52 remains available as the previous fallback.

Legendary Visuals – TEST52

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@ltzLegend ltzLegend released this 09 Sep 05:02
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Legendary Visuals TEST52 adds Legendary Character Studio 1.1.8 TEST13 with the proven living battle idle shared across the full 23-character roster.

Updated

  • Extended the accepted TEST108 three-second living rhythm to every character: breathing, weight sway, subtle head tracking and loose-arm follow-through.
  • Preserved each character's authored or bind-aware neutral stance underneath the shared motion, protecting models with different skeleton axes.
  • Added restrained whole-body motion for one-bone/static characters.
  • Removed the generic pointing-pose path from the active battle skeleton.

Preserved

  • Exact TEST108 placement: 82% battle scale, 20-unit backoff and zero lateral offset
  • Ash's corrected relaxed-arm stance
  • Upright James orientation and scale
  • Curated 23-character roster
  • Outdoor-route Legendary Studio UI
  • Live trainer-hand Poké Ball attachment
  • Pokémon placement, battle camera and Battle Art HUD

Validation

  • All 96 Lua files compile successfully.
  • 24 portable regression tests pass, including the shared-idle and battle-spacing guards.

This is a normal public Latest release. TEST51 remains available as the previous fallback.

Legendary Visuals – TEST51

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@ltzLegend ltzLegend released this 07 Sep 03:15
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Legendary Visuals TEST51 adds Legendary Character Studio 1.1.8 TEST12 with Ash’s proven living battle idle restored.

Fixed

  • Removed Ash from the generic battle pointing-pose path that caused the stiff raised-arm / partial T-pose.
  • Restored the accepted TEST108 three-second living idle: relaxed arms, breathing, weight sway, subtle head tracking and loose-arm follow-through.
  • Scoped the pose change to Ash; other characters keep their existing battle behavior.

Preserved

  • Exact TEST108 placement: 82% battle scale, 20-unit backoff and zero lateral offset
  • Upright James orientation and scale
  • Curated 23-character roster
  • Outdoor-route Legendary Studio UI
  • Live trainer-hand Poké Ball attachment
  • Pokémon placement, battle camera and Battle Art HUD

Validation

  • All 96 Lua files compile successfully.
  • 24 portable regression tests pass, including new Ash idle and existing battle-spacing guards.

This is the current public release.

Legendary Visuals – TEST50

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@ltzLegend ltzLegend released this 06 Sep 13:37
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Legendary Visuals TEST50 adds the corrected Legendary Character Studio 1.1.8 TEST10 battle-placement update.

This build includes:

  • Exact TEST108 trainer spacing: 82% battle scale, 20-unit backoff, and zero lateral offset
  • Normalized player-to-enemy alignment so the selected 3D trainer remains behind the active Pokémon
  • James's upright orientation and scale repair
  • The curated 23-character roster
  • The outdoor-route Legendary Studio UI and Battle Art Poké Ball hand-position integration

The TEST108 battle transform was compared directly and matches this build exactly. All 23 portable regression tests passed.

Built for Gen1Recomp 0.2.53 with Battle Art. This is the current public release.

Battle Art – TEST77 · Capture and Battle Animations

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@ltzLegend ltzLegend released this 18 Sep 00:23
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Battle Art – TEST77 · Capture & Battle Animation Improvements
Refined battle animation timing and transitions for smoother presentation.
Improved Pokéball impact: the ball recoils upward and spins away before pulling the Pokémon inside.
The ball’s opening faces the Pokémon during suction.
After closing, the ball rotates toward the trainer as it lands, keeping the pulsing red button visible.
Preserves the capture bounce, shakes, and success effects.
Installation: Replace your previous Battle Art installation with this ZIP.

Legendary Visuals – TEST49

Pre-release

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@ltzLegend ltzLegend released this 05 Sep 09:45
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Legendary Visuals TEST49 is the current stable testing build for Absol.

This build includes:

  • Select/Back camera-view cycling
  • Fix for the crash introduced during camera-switch testing
  • The approved Legendary Visuals cave, battle, and environment work from the prior test builds

Built for Gen1Recomp 0.2.53. This is a pre-release for testing and review, not the final public release.