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Knight Launcher 2.4.12

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@github-actions github-actions released this 17 Dec 15:42
· 361 commits to main since this release

This release mainly focuses on giving macOS a first pass of bug fixes. More will be coming later.
Please report any bugs you have by creating an issue here on GitHub or Discord.

  • Standalone can now be selected as your game's platform on macOS and should be compatible with Apple Silicon macs.
  • Improved the installation guide to detail the macOS installation process thoroughly. https://knightlauncher.com/install.
  • Window title buttons will now appear on the left side on macOS.
  • Player count is now estimated by increasing Steam's player count 1.4x instead of 1.6x, to more accurately account for Standalone users.
  • Fixed a bug where log files were not receiving any input on macOS.
  • Fixed a bug where the launcher would fail to detect the BUNDLED Java VM on macOS.
  • Fixed a bug where the launcher would fail to mount mods on macOS.
  • Fixed a bug where the launcher would constantly queue up file purges and rebuilds on macOS.
  • Fixed a bug where the launcher would fail to load in some modules.
  • Fixed a bug where none of the spiralview editors would launch on macOS.
  • Fixed a bug where the Crucible Editor wouldn't launch through the Editors menu on macOS.
  • Fixed a bug where settings wouldn't save correctly on macOS.
  • Fixed a bug where the launcher updater would not work correctly on macOS.

Additionally, there's an experimental change arriving for Linux users.
This change could help Linux users to successfully launch through Steam without the need of Proton. Remains to be tested.

  • When starting the launcher on any Linux distribution it will now extract a 64-bit libfroth.so binary.