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Animal Forest 64 Recompiled v0.5-alpha (RT64 Engine)
🌲 Animal Forest 64 - Native Windows Port (v0.5-alpha - RT64 Integration)
This release marks a major milestone in our native compilation pipeline, successfully integrating the RT64 Rendering Engine architecture and resolving all cross-compilation linking rules with MinGW.
📋 What's New & Technical Highlights:
- RT64 Pipeline Integration: Successfully bound the RDP subsystem (
graphics_rdp.c) with a C++ integration bridge (rt64_integration.cpp) to route Nintendo 64 display lists toward modern rendering pipelines (Direct3D 12 / Vulkan). - Optimized MinGW Build System: Decoupled C and C++ compilation flags in the
Makefileto permanently resolve header conflicts (such asstdbool.hvs standard template libraries), ensuring flawless cross-compilation from Linux/Termux to Windows (.exe). - Robust Core & Input Mapping: Maintained full keyboard-to-controller mapping, robust virtual memory handling, and the Flyingmeta-style ROM validation check (
baserom.z64).
🎮 Controls Layout:
- X = A Button
- C = B Button
- ENTER = Start
- Arrow Keys = D-Pad
- Z = L Trigger
- A = R Trigger
- SPACE = Z Trigger