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FloydAddons 2.4.1 (MC 26.1 / 26.1.2 / 26.2)

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@lunabot9 lunabot9 released this 01 Aug 10:44
· 12 commits to main since this release

Menu rendering and background pass cleanup.

Changes:

  • made the shader menu background render consistently across wrapped menu screens instead of falling back to black or corrupting UI textures
  • moved menu text replacement onto the NVG path across vanilla, Sodium, and Reese's menu surfaces so labels render consistently instead of looking code-drawn
  • fixed clipped and missing menu labels by queueing widget and title text with screen-aware bounds and sanitized formatting
  • made the menu water shader more reflective and added a solid fallback fill so menus never flash black while the shader warms up
  • fixed the 26.2 runClient startup crash by updating GuiRenderer tail injection to the current render signature
  • fixed the multiplayer menu shown after disconnect so the vanilla return screen uses the same shader background and NVG text path as the wrapped multiplayer menu
  • switched the legacy NVG text escape hatch from a leaked environment variable to an explicit JVM property for safer local diagnostics

Verification:

  • built fresh release jars for 26.1, 26.1.2, and 26.2 on August 1, 2026
  • verified 26.1 and 26.2 dev runClient launches get past the previous startup crash and into resource loading on August 1, 2026

SHA-256:

  • FloydAddons-2.4.1-26.1.jar: 80E6C1DD2E1E8ED4FBA9DBB897804F6AFFCCA28318BF6CB9912F0BB17F72E3B4
  • FloydAddons-2.4.1-26.1.2.jar: A9807273B0B7612B37FDC4AA5B8EF24AA1C1C3687AC47A5E3B691B3B084D0953
  • FloydAddons-2.4.1-26.2.jar: 8438110EBF138D0439DEDCEF3715CB1BD93B8F63567CEF6A07AF5BA5BB7FF42D