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v0.41.3 — Atlas Detection Fix

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@github-actions github-actions released this 17 Jul 19:30

The web UI wrongly said "atlas closed" for anyone whose UI child structure drifted with the 2026-07-16 game patch. Auto-recovers now.

Fixed

  • 🗺 Atlas open-detection auto-recovers from UI child-index drift. The atlas panel lives at UiRoot child index 22 (validated 2026-06-08); today's game patch (same one v0.40.1 chased for AreaInstance offsets) shifted UI children on some setups so index 22 no longer points at it — result: "atlas closed — open it in-game + Refresh" even when the atlas is wide open. Fix: AtlasPanelOpen() now checks the 18-child signature at the primary index, and if it doesn't match, scans ±6 neighbor indices for the panel. First success is cached; subsequent calls hit the fast path. Fail-safe: still degrades to "closed" if the panel truly isn't findable (no per-tick BFS).

Upgrade

Recommended if you saw "atlas closed" reported despite having the atlas open in-game.

Full Changelog: v0.41.2...v0.41.3