GALOSH v0.2.0 — Windows standalone denoisers (RAW DNG / sRGB PNG)
Standalone Windows builds of the GALOSH blind, training-free denoiser — no installation, no Python, no noise profiles. Drag & drop your files onto the exe.
日本語の使い方は各 ZIP 内の README_ja.txt にあります。
Downloads
| ZIP | Input → Output | Size |
|---|---|---|
GALOSH_RAW_win64.zip |
DNG → denoised DNG | 83 MB |
GALOSH_YUV_win64.zip |
sRGB PNG → denoised PNG | 39 MB |
Usage
- Drag & drop DNG/PNG files onto
galosh_raw.exe/galosh_yuv.exe(defaultsl=1 c=1), or:
galosh_raw.exe -l 0.8 -c 1.2 photo.dng
galosh_raw.exe --gpu photo.dng (OpenCL fast path)
galosh_yuv.exe -l 1 -c 1.2 photo.png
- Output is written next to the original as
<name>_GALOSH_l<L>_c<C>.dng/.png; the original is never modified. -l= luminance strength (lower to keep grain),-c= chrominance strength (raise if color blotches remain).
Highlights
- Fully blind: per-image Poisson–Gaussian noise fit — no noise profile, no training data, any camera.
- Any 2×2 Bayer CFA DNG (RGGB/GRBG/GBRG/BGGR); convert native raws (NEF/CR3/ARW…) to DNG first. X-Trans / monochrome / linear DNGs are rejected with a clear error.
- Metadata fully copied from the original via bundled ExifTool — EXIF, GPS, MakerNotes, XMP, ICC, and the DNG color-calibration tags (ColorMatrix1/2, dual-illuminant calibration, AsShotNeutral, lens opcodes), so raw converters render the same colors as the original. Deliberately not copied:
NoiseProfile(no longer true after denoising) andLinearizationTable(output is already linearized). - PNG: RGB / RGBA / grayscale, alpha preserved untouched; 16-bit inputs are processed at 8-bit precision (with a notice).
SHA256
c6e6192f6f46837611f5c54221d2cef84261e853528ad658fb18eca235642b30 GALOSH_RAW_win64.zip
c91bcdc72d6d5b4db34d2c3ab3bb630316d7e0f83cefe04047c51783de482b6a GALOSH_YUV_win64.zip
Links
- Paper: arXiv:2607.03768 (condensed letter under review at IEEE Signal Processing Letters)
- Interactive comparison viewer: https://luxgrain.github.io/GALOSH/
- Wrapper sources:
tools/dist/
GALOSH is Apache-2.0; bundled third-party components are listed in THIRD_PARTY_LICENSES.txt inside each ZIP.