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Performance

Matthew Spencer edited this page Aug 14, 2025 · 7 revisions

FAQ

PiP halves fps regardless of settings

  • PiP does not halve fps, the framelimiter has a bug that sets your PiP framerate to half of your target framelimit. (Does not impact this mod)

PiP renders the game twice

  • Base Anomaly PiP executes the game logic twice, and part of the rendering twice. Many things are not rendered. It has a moderate gpu cost, and an extreme cpu cost.
  • This mod moves PiP to R4 (the renderer). It seeks to remove the duplicated logic and rendering phases.

Anomaly only uses one core

  • Anomaly is multithreaded, and places several items on background threads. (Physics/HOM/Audio/etc)

Anomaly always maxes out one core

  • Anomaly framelimiter is busy-wait, not sleep based. If enabled, the main gamelogic core will burn[waste] cpu time while idle.

Anomaly is very cpu heavy

  • Anomaly has an issue where you pay twice if you are gpu bound. Don't be gpu bound. (This mod partially fixes it)

How to determine cpu/gpu bound

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