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0 Overview
MaksyKun edited this page Jul 25, 2026
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Use this page to understand how Divinity's configuration files fit together before changing a specific system.
Divinity is the shared RPG layer used to create custom equipment and combat systems on a Minecraft server. Its main building blocks are:
- Tiers — rarity/name colors such as Common, Rare, Superior, Fabled, Eternal, and Mythic.
- Item types and groups — classify vanilla materials as swords, armor, weapons, tools, and similar categories.
- Item stats — add damage, defense, utility, requirements, durability, sockets, and other attributes to items.
- Modules — optional systems such as refining, runes, loot, and parties.
- Profiles — let a player keep separate character-like configurations and class progress.
| File or folder | Purpose |
|---|---|
config.yml |
Main plugin settings, tiers, item sub-types/groups, and enabled modules. |
engine.yml |
Low-level engine, combat, compatibility, performance, and lore settings. |
worth.yml |
Base values used by the worth system. |
item_stats/ |
Definitions for general, damage, defense, hand, ammo, and socket stats. |
profiles/ |
Player profile limits, settings, and GUI layouts. |
modules/ |
Settings and content for each optional module. |
lang/ |
Player-facing messages. |
- Set the language, storage, tiers, and module switches in
config.yml. - Review compatibility and combat behavior in
engine.yml. - Define only the item stats your server actually uses.
- Enable modules one at a time and test their commands and items.
- Add custom items and loot after the base rules are stable.