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Drops
MaksyKun edited this page Jul 25, 2026
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Drops connects mob/entity conditions to reward tables and permission-based multipliers.
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Settings:
modules/drops/settings.yml -
Mob rules:
mobs/animals.yml,monsters.yml -
Reward tables:
table_experience.yml,table_gems.yml,table_money.yml,table_multi.ymlintables/
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drops drop <world> <x> <y> <z> <item-id> [level|range] [amount]—divinity.admin -
drops give <player> <item-id> [level|range] [amount]—divinity.admin -
drops reload—divinity.admin
multipliers maps permission groups to reward multipliers. Mob files choose vanilla or MythicMobs sources and attach one or more tables.
- Multiply base chances by every applicable permission multiplier when estimating the real reward rate.
- Mob rule and table IDs come from filenames; update references together when renaming either one.
- Check for duplicate rewards from vanilla drops, MythicMobs drops, Divinity tables, Loot, and other mob plugins.
- Test natural mobs, spawners, custom mobs, party ownership, full inventories, and every relevant world or region restriction.
mobs/animals.yml — bundled animal drop rule
chance: 5.0
roll-once: true
vanilla-mobs:
- 'ANIMAL'
mythic-mobs: []
prevent-from: []
drop-tables:
- table_gemsSee Modules and Commands and Permissions.