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5 Worth System
MaksyKun edited this page Jul 25, 2026
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Main file: plugins/Divinity/worth.yml
Worth is the base value used by economy-facing features. worth.yml owns the number; the Sell module owns the selling GUI and flow.
-
worth.yml— material/item value rules. -
modules/sell/settings.yml— selling GUI. -
modules/drops/andmodules/loot/— reward sources that can feed the economy. - Items can also expose
SALE_PRICEthrough their stats.
The bundled default is intentionally empty:
worth.yml — bundled default
worth-calculator: {}Start with common drops and custom items, then test the Sell GUI. If a module applies a multiplier, adjust the base value before changing the multiplier.
- The bundled
worth.ymlis empty, so economy features require server-specific prices before they are useful. - Back up the file and spreadsheet-test representative item values before importing a large price table.
- Verify Vault and exactly one supported economy provider before enabling money-based repair, merchant, or selling features.
- Test stack sizes, custom items, damaged items, generated items, and items with
SALE_PRICEto prevent duplication or unintended payouts. - Review Drops, Loot, Money, Repair, and Sell together; they form one economy loop.
See 08 - Modules and Sell.