Skip to content

8 Modules

MaksyKun edited this page Jul 25, 2026 · 2 revisions

8 - Modules

Every module has a settings.yml file. Content is beside it when the module supports content files.

Module directory

Page Module Main content
Active Items use-on-click items items/
Arrows custom projectiles items/
Classes classes and progression classes/, aspects.yml, leveling.yml, combo.yml
Combat Log combat messages and logging settings only
Consumables food and potions items/
Custom Items static items items/
Dismantle break items into results items/, source/
Drops mob drop tables mobs/, tables/
Essences essence socketing items/, merchant.yml
Extractor remove sockets items/
Fortify fortification stones items/
Gems gem socketing items/, merchant.yml
Identify reveal generated item stats items/, tomes/
Item Generator procedural items items/
Item Hints hints and glow settings only
Loot loot containers settings only
Magic Dust improve socket rates items/
Money money items items/
Party party play settings only
Sell sell GUI settings only
Refine refine item stats items/
Repair repair durability items/
Runes rune socketing items/, merchant.yml
Sets set bonuses items/
Soulbound binding and trading settings only

Administrator rollout

  • Enable and configure one module at a time on staging.
  • Back up the plugin data folder and representative player inventories before changing item IDs, drop tables, socket rules, or failure behavior.
  • Verify dependencies and permission nodes from each module page.
  • Use module reloads for isolated content changes; restart after engine, storage, compatibility, or module-loading changes.
  • Test success, failure, full-inventory, disconnect, death, and restart behavior before production use.

The shared command and permission model is documented in 06 - Commands and Permissions.

Clone this wiki locally