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Consumables
MaksyKun edited this page Jul 25, 2026
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Consumables are food, potions, and other items consumed on use. They can restore health, hunger, saturation, apply effects, and use charges.
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Settings:
modules/consumables/settings.yml -
Items:
burger.yml,small_health_potion.yml,small_loot_potion.ymlinitems/
Alias: consumables, consumes. Shared list, get, give, drop, and reload commands require divinity.admin.
consuming.allow-on-full-health and allow-on-full-food decide whether a player can consume at full values.
- Decide whether consumption at full health or food should spend a charge; test both settings before players receive valuable items.
- Validate potion names, durations, class requirements, and level ranges against the installed server version and class provider.
- Balance healing, saturation, effects, cooldowns, and charges together to prevent combat or economy exploits.
- Test main hand, off-hand, stacked items, the final charge, cancelled consumption, death, and reconnect.
items/burger.yml — bundled food item
material: PLAYER_HEAD
name: '&6Burger on a Plate'
tier: common
level:
min: 1
max: 3
effects:
health: 5
hunger: 5
saturation: 3
user-requirements-by-level:
level:
'1': 10
class:
'1': Warrior,Berserker
uses-by-level:
'1': 1
'2': 2
'3': 3See Modules and Commands and Permissions.