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MaksyKun edited this page Jul 25, 2026 · 3 revisions

Drops

Drops connects mob/entity conditions to reward tables and permission-based multipliers.

Files

  • Settings: modules/drops/settings.yml

  • Mob rules: mobs/animals.yml, monsters.yml

  • Reward tables: table_experience.yml, table_gems.yml, table_money.yml, table_multi.yml in tables/

  • Bundled resources on GitHub

Commands and permissions

  • drops drop <world> <x> <y> <z> <item-id> [level|range] [amount]divinity.admin
  • drops give <player> <item-id> [level|range] [amount]divinity.admin
  • drops reloaddivinity.admin

Configuration and example

multipliers maps permission groups to reward multipliers. Mob files choose vanilla or MythicMobs sources and attach one or more tables.

Administrator notes

  • Multiply base chances by every applicable permission multiplier when estimating the real reward rate.
  • Mob rule and table IDs come from filenames; update references together when renaming either one.
  • Check for duplicate rewards from vanilla drops, MythicMobs drops, Divinity tables, Loot, and other mob plugins.
  • Test natural mobs, spawners, custom mobs, party ownership, full inventories, and every relevant world or region restriction.
mobs/animals.yml — bundled animal drop rule
chance: 5.0
roll-once: true
vanilla-mobs:
  - 'ANIMAL'
mythic-mobs: []
prevent-from: []
drop-tables:
  - table_gems

See Modules and Commands and Permissions.

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