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1.3.0

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@whebertML whebertML released this 25 Oct 19:35
· 1 commit to main since this release

Features

  • Added the MagicLeapInputSimulator prefab to provide Magic Leap input simulation (e.g. Controller) when playing in the Unity Editor.
    • To use the Magic Leap input simulator, either enable the settings option to automatically add it in Editor play mode, in Edit > Project Settings > MRTK3 > Magic Leap Settings,
      or manually place the prefab in the scene. The prefab is located in /Runtime/Common/Simulation/Prefabs/.
  • Updated the StereoConvergenceDetector to use the new MagicLeapEyeTrackerFeature when using OpenXR and Magic Leap Unity SDK 2.4.0 or greater.

Bugfixes

  • Fixed some minor issues in the provided samples.