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Add/update a buttload of RoomSpecifics:
Quitout RoomSpecific
value of -1, works for any SaveState, sends you to that SaveState's bench/hardsave
Radiance Dream Entry
Room_Final_Boss_Core, 2
Changed THK RoomSpecific to work with/without chains, and no longer uses TimeScale
Uumuu RoomSpecific
1 for any%, 2 for True Ending, 3 for All Skills. Skips the first 2 attacks. All Skills is the same as True Ending but gives dash slash storage.
Fast Abyss Shriek
Fast Broken Vessel
Fast Descending Dark
1 for instant shatter
2 to put the crystal on 1 hit
Added back old Den roomspecific (value of 1, for categories that always quit out/quitout practice)
Add Sisyphus Saves
Enable, then enter a room. All transitions in this room will now take you to the transition you entered from. Especially useful for room practice. Currently works with normal transitions and doors
Add a Bindable Method to open the .json file of a savestate