Skip to content

1.6.5

Latest

Choose a tag to compare

@StratSus StratSus released this 21 Apr 23:38
· 2 commits to 1.2.2.1 since this release
eb4dfc9
  • Add/update a buttload of RoomSpecifics:
    • Quitout RoomSpecific
      • value of -1, works for any SaveState, sends you to that SaveState's bench/hardsave
    • Radiance Dream Entry
      • Room_Final_Boss_Core, 2
    • Changed THK RoomSpecific to work with/without chains, and no longer uses TimeScale
    • Uumuu RoomSpecific
      • 1 for any%, 2 for True Ending, 3 for All Skills. Skips the first 2 attacks. All Skills is the same as True Ending but gives dash slash storage.
    • Fast Abyss Shriek
    • Fast Broken Vessel
    • Fast Descending Dark
      • 1 for instant shatter
      • 2 to put the crystal on 1 hit
    • Added back old Den roomspecific (value of 1, for categories that always quit out/quitout practice)
  • Add Sisyphus Saves
    • Enable, then enter a room. All transitions in this room will now take you to the transition you entered from. Especially useful for room practice. Currently works with normal transitions and doors
  • Add a Bindable Method to open the .json file of a savestate
  • Port some BindableFunctions from 1.5:
    • Masks & Vessels page
    • Toggle Infected Crossroads
    • Recover Shade
    • Shade Spawn Point/Retreat Border Hitboxes