Releases: main-thing/gms2-mobile-controls
Releases · main-thing/gms2-mobile-controls
Release list
v2.3.0
v2.2.0
- _string_split now does not add an extra 0 at the start of the exported array, which should fix debug commands being completely broken.
- Fixes the load button not working in the controls editor, due to the prompt type being unset.
- Added LTS GMS2 versions to the PRE_2023_GM macro
- Fixes commands not working due to a difference in how script_execute works in PRE 2023.
v2.0
- The edit menu now has a hovering buttons overlay that can be moved around.
- The edit button itself is editable now.
- You can delete buttons by clicking on the [X] button on it.
- You can scale buttons by dragging.
- Fixed some internal variables using integers instead of bools.
- Removed unused room.
- Done some project reorganization.
v1.2
- Fix half of the buttons randomly becoming unresponsive after a room change.
- Added a few debug commands.
- Updated a few edit commands.
- Added a macro to define the save location for buttons.
- Added scr_startupcommand which runs a debug command on game startup.
- Clean up unneeded macros.
- Fix a bug which forces all objects to be at 0.5 opacity after editing a joystick in the controls editor.
- Updated joystick sprites.
v1.1
- Fixes controls being deleted after the first room.
- Fixes a crash regarding adding buttons.
- Fixes a crash regarding debug commands.
- Fixes a crash regarding edit control commands.
v1.0
v1.0b
Makes the package actually functional. (This is what I get for not testing before a proper release)