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CoreTweaks 0.2.6
- Added tweak to set
TCP_NODELAYto true, improving latency when playing multiplayer. This does the same thing as TcpNoDelayMod, only on the server side as well. - Added continue button to the main menu that loads the last played world (disabled by default)
- Fixed LightFixStare crashing servers, again.
Debug utilities:
- Added JVM flag to automatically load a world upon startup
- Added JVM flag to launch game minimized (only on Windows)
- Added JVM flag to launch game on a certain virtual desktop (only on Linux)
- Added
/coretweaks waiaacommand that shows the coordinates of the block the crosshair is above, as well as the chunk it is in. - Improved in-game documentation of
/coretweakscommand - Improved frame profiler
- It now also records
updateRenderersstart time, chunk update count, and currently open GUI - Cleaned up the analyzer script, and added new features:
--graph-chunk-update-time: Shows a histogram of chunk update time--graph-fps: Shows a histogram of FPS (restricted to when no chunk updates are happening and no GUI is open)--graph-render-sections: Shows a line graph of frametime over time, similarly to OptiFine's lagometer--summarize-fps: Prints FPS statistics
- Added option to start the game with the frame profiler enabled
- It now also records
- Improved method profiler
- It is now started and stopped with a command
- It now always uses the same name for the output file