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Releases: mamick2006/nomadic-fleet

Nomad Flotilla 1.5.1

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@mamick2006 mamick2006 released this 03 Sep 00:33

v1.5.1
Save compatible. Can be added to existing saves.

  • Fixed ships built by the autoforge missing their modules.
  • Fixed ships built by the autoforge showing the Strike variant name.

Nomad Flotilla 1.5.0

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@mamick2006 mamick2006 released this 28 Aug 04:03

v1.5.0
Save compatible. Can be added to existing saves.

  • Added idle residents and unused space to the top of the allocations and Works lists.
  • Building a Work logic for disabling now matches allocations.
  • Allocations and Works can now use all free space.
  • Added a design filter to the autoforge build list.
  • Weapons in the autoforge build list now show the game's own weapon details on hover.
  • Fixed the Flotilla losing space and berths when it split off. Its space and berths are now frozen at what it had when it left.
  • Mothballing a Flotilla ship now deletes its space until you unmothball it.
  • A Work are Suspended if they don't have enough space.
  • Fixed ships losing their Cargo and Quarters percentages when their loadout was replaced.

Nomad Flotilla 1.4.1

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@mamick2006 mamick2006 released this 15 Aug 02:31

v1.4.1
Save compatible. Can be added to existing saves.

  • Fixed colony items not appearing in the Items tab when another mod alters their item data.

Nomad Flotilla 1.4.0

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@mamick2006 mamick2006 released this 14 Aug 17:32

v1.4.0
Save compatible. Can be added to existing saves.

  • Fixed detached Flotilla ships sometimes losing hullmods (though doesn't fix existing saves).
  • A detached Flotilla despawned by another mod now counts destroyed.
  • Added intel messages when a detached Flotilla loses ships or is destroyed.
  • The Catalytic Core now reduces ore and transplutonic ore inputs instead of fuel volatiles.
  • The Synchrotron Core now reduces fuel volatiles input, replacing its fuel yield bonus.
  • Added a Trivial difficulty meant to be more powerful than a colony.
  • Added a setting for the hullmods' ordnance point cost.
  • Added optional handicap settings that lower top speed, fire rate, and combat readiness.
  • Added a close button to the Flotilla screen, and Escape now closes it instead of the whole refit screen.
  • Fixed the Flotilla screen sometimes not appearing when opened from the refit screen.

Nomad Flotilla 1.3.0

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@mamick2006 mamick2006 released this 10 Aug 23:50

v1.3.0
Save compatible. Can be added to existing saves.

  • Added an autoforge yield multiplier setting.
  • You can now drag the top bar to move it around.
  • Fixed a bug where the production multiplier setting didn't apply to every allocation.

Nomad Flotilla 1.2.0

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@mamick2006 mamick2006 released this 10 Aug 01:23

v1.2.0
Save compatible. Can be added to existing saves.

  • Added a revert button, which notably can be used to undo the balance buttons if you don't like them. The balance button will also say how much space/money it takes.
  • Works will now show the actual amount of space they take if they require a percentage.

Nomad Flotilla 1.1.0

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@mamick2006 mamick2006 released this 05 Aug 04:16

v1.1.0
Save compatible. Can be added to existing saves.

  • Autoforge can now build fighter wings.
  • Colony items installation should be fixed.
  • Fixed the refit screen ignoring Expanded Cargo Holds and Additional Berthing.
  • Splitting off the Flotilla from the management screen now tells you what your cargo, fuel and crew capacity become once those ships leave.
  • You can now manually set how much cargo and quarters each ship converts to the Flotilla (including the flagship). This is actually a substantial buff. I might need to nerf it.
  • The Nomad Cargo, Quarters and Full Conversion hullmods are deprecated.
  • Round-the-Clock Yards' bonus now ends as soon as you scrap the Work, instead of lingering for a few days.
  • Added support for other mods adding their own Works, colony items, and allocations. See MODDING.md.
  • Added cross-mod interactions with Captain's Quarters.
  • Rewrote the Manual

Nomad Flotilla 1.0.1

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@mamick2006 mamick2006 released this 24 Jul 06:04

v1.0.1
Save compatible. Can be added to existing saves.

  • You can now search and page through the autoforge build list.
  • Fixed a the Nomad Flagship hullmod description.
  • Added a setting to open management from the Intel screen instead of the bottom bar, for cross-mod compatbility.

Nomad Flotilla 1.0.0

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@mamick2006 mamick2006 released this 21 Jul 14:06

Initial release. Can be added to existing saves.