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Releases: mangathemango/Operation-Null-Mind
Release list
v1.0.0-beta.1
Operation Null Mind v1.0.0-beta.1
Change Log:
UI:
- Improved the gun HUD
- Added Settings Menu
- Removed Controls Menu
Enemies:
- Enemies will now do more damage, but spawn in less numbers
- Enemies now spawn using the new "Enemy Composition" system
(you will now no longer see tacticians buffing sentries) - Buffed Sentry HP from 300 HP to 450 HP
- Sentries do not get knocked back when shot
- Buffed Radius's Grenade timer to 1 second
- Juggernaut no longer spins around to attack (it shoots in a cone-like pattern now)
Guns:
- Nerfed UMP45 damage from 40 damage to 35 damage
- Nerfed Five-seveN ammo consumption from 1 to 2 per shot
- P90 and RFB now have their own unique shell ejection patterns, just like real life
Abilities:
- Removed Crashout since it didn't fit in with the other active skills
- Parrying now has a little visual effect of "pausing" (pretty much impact frames)
- Parried Rockets and Grenades now deal damage to enemies
- Rebalanced Ghost Load (now the 4th shot is free, instead of the 8th shot)
- Buffed Overpressured from doing a 1.5X multiplier to now doing a +1 to your ammo consumption
- Fixed Shielded Up name from Shield Up
- Fixed passive abilities staying after a run (they now reset)
Miscellaneous:
- Stage 10 will still play the late stage music before you enter the Boss Room
- Gun Jamming, Sentry Lasers, and Sabot Rockets sound louder now
- Buffed healing amount in Stage 10 from 50 HP to 100 HP
- Doors will now spawn in the spawn room (non-interactable)
- Changed crate sprites
v1.0.0-beta
Operation Null Mind v1.0.0-beta
After a mental breakdown, our game is finally ready to release its first beta version!
About the game
Operation Null Mind is a fast-paced top-down shooter set in a sealed weapons facility overrun by hostile machines.
You’re a lone operative, sent to infiltrate Crypt-1 and fight your way through deadly automated defenses.
Every corner hides danger. Aggression is survival.
Use a growing arsenal of firearms, unlock powerful abilities, and adapt to relentless enemy variants as you push deeper into the bunker.
No handholding. No backup.
Just you, your weapons, and the mission.
Game features
- Randomly generated maps with 10 floors to explore
- 12 different unique guns
- 7 passives to boost your run
- 3 active abilities: Dash, Parry, and Crashout
- 10 unique enemies, and a boss fight!
About current version
Right now, the game is:
- Still quite buggy (occasionally crashes, which we don't know why yet)
- Will need some balancing
- Will need some polishing as well! (Regarding art, VFX, animations, settings tab, etc. )
All issues, requests, etc. can be reported in our Issues section!
v0.1.0-alpha
Operation Null Mind v0.1.0-alpha
About this version
This is our progress of the game as far as first week is concerned. Basically all we got is:
- Basic image rendering figured out
- Character movement (along with a Vec2 (or 2D Vector) system)
- A very primitive version of dashing
Fun fact
Our game was supposed to be named "Operation Ruinam Dei" back then, with


