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Add CameraAnimatorType.VERTICAL_FOV enum constant. This is a source-breaking change for code that uses an exhaustive when over CameraAnimatorType without an else branch, which will no longer compile until the new case is handled.
Features ✨ and improvements 🏁
Animate verticalFov along with other camera parameters.
Introduce new experimental ViewAnnotationManager.viewAnnotationAvoidRegions which allows to specify rectangular screen regions that view annotations should avoid. View annotations opt in to this behaviour via the new experimental ViewAnnotationOptions.enableAvoidRegions option.
Improve landmark route cutout rendering to use uniform opacity fade instead of per-fragment dithering, improving visual quality and performance in navigation scenes with 3D landmarks.
Bug fixes 🐞
Fix a crash that could occur when querying rendered features while map layers were being removed.
Fix a one-frame flash where layers could briefly disappear while a new shader variant compiled asynchronously.
Fix continuous tile reparsing for HD road sources using cross-source elevation on a static map, causing sustained CPU usage.
Fix elevated lines with line-elevation-reference: "ground" disappearing from view due to incorrect frustum culling over terrain.
Fix gaps appearing in elevated route line geometry at elevation feature boundaries.