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TileStore.loadTileRegion() now completes with a TileRegionErrorType.PARTIAL_LOAD failure instead of success when some of the region's resources failed to load.
Features ✨ and improvements 🏁
[tile_store] Trigger region loading progress callbacks when the load process gets rate limited.
Bug fixes 🐞
Fix newly revealed raster tiles under terrain flashing an empty background before data loads.
Fix the location indicator (puck) being incorrectly occluded by terrain when transitioning from orthographic to perspective view.
Fix icons and other layers using measure-light brightness getting stuck on a stale appearance when the light preset changes.
Fix point annotation icons disappearing a frame before the annotations when deleting them. Annotation source updates now carry a numeric dataId in SourceDataLoaded.
Fix incorrect and missing metadata in style spec reference
Fix incorrect usage of the active-anchor expression being silently allowed in filters, paint properties, and non-symbol layers.
Fix symbol occlusion opacity transitions not honoring the configured placement transition duration, reducing flickering from frequent visibility changes.
Fix inaccurate latitude/longitude bounds calculation for the camera when using globe projection.