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Description
This issue described in Issue 301 (Build fails because MapboxMobileEvents.h is not found) is appearing under the following circumstances.
- Use one of the standard .gitignore files that almost everybody is using with unity. These ignore files always ignore folders named "build" / "builds".
- collaborate with someone using git
The person who installed mapbox has the folder mapbox/unity/editor/build but all others in the same project don't have it, which makes that the post-process build is not executed.
A simple workaround is to rename the folder mapbox/unity/editor/build to mapbox/unity/editor/buildsettings
Like this the problem doesn't appear and the build goes through for everyone. Also in unity cloud build.
We had this issue:
- Locally, the project built fine for me
- In cloudbuild, it failed every time.
abhishektrip, mhellnerdev, homelleon, mert-dev-acc, highpockets and 4 moremhellnerdev, highpockets, olgv and dalarose
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