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[js] Update maplibre-gl 6.0.0 → 6.1.0 (minor) - #835

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digitaltom merged 3 commits into
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depfu/update/importmap/maplibre-gl-6.1.0
Aug 3, 2026
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[js] Update maplibre-gl 6.0.0 → 6.1.0 (minor)#835
digitaltom merged 3 commits into
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depfu/update/importmap/maplibre-gl-6.1.0

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@depfu depfu Bot commented Jul 31, 2026

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Here is everything you need to know about this upgrade. Please take a good look at what changed and the test results before merging this pull request.

What changed?

✳️ maplibre-gl (6.0.0 → 6.1.0) · Repo · Changelog

Release Notes

6.1.0

✨ Features and improvements

  • Add support for updating an ImageSource with an already-decoded image (HTMLImageElement, HTMLCanvasElement, ImageBitmap or ImageData) directly via ImageSource.updateImage({image}), skipping the network request (#7944) (by @mondsichtung)
  • Add GeoJSONSource.getClusterOptions to get a source's current cluster options (cluster, clusterMaxZoom, clusterRadius) (#7948) (by @lazerg)
  • Support global-state expressions in sky.*, light.* and projection.type properties (#7966, #7967, #7968) (by @CommanderStorm)
  • Add MapOptions.rotateSpeed and MapOptions.pitchSpeed, the degrees the bearing/pitch change per pixel dragged (#7949) (by @clement-igonet)
  • Show a grab cursor over draggable markers, including on non-interactive maps (#8019) (by @hugosmoreira)

🐞 Bug fixes

  • Use role=img for non-interactive default markers and role=button when they become interactive (#7790) (by @cat0825)
  • Fix an error thrown when a paint property transitions between arrays of different length (#6606) (by @HarelM)
  • Fix renderer crash when RasterTileSource.setTiles/setUrl is called while the source contains errored tiles (#7911) (by @lazerg)
  • Fix 3D buildings disappearing when the camera pitches up to look near the horizon, by growing tile-culling bounds as the frustum's bottom edge (from pitch and FOV) approaches horizontal (#7633) (by @clement-igonet)
  • Fix globe latitude precision on some GPUs (e.g. Mali) by reformulating the mercator-to-sphere Y coordinate algebraically (exp + rational arithmetic instead of atan/sin/cos), avoiding float32 cancellation and imprecise hardware transcendentals near the equator; the runtime GPU atan-error measurement/correction this superseded has also been removed (#7419) (by @clement-igonet)
  • Fix a race in RasterTileSource.loadTile and ImageSource.load where a tile/image aborted during an awaited transformRequest passed an undefined AbortController into the image request queue, crashing it with TypeError: Cannot read properties of undefined (reading 'signal') (#8004) (by @jan-grzybek)
  • Fix setTerrain not destroying the previously active terrain when switching to a new configuration, which leaked its GPU resources and left the old source still configured as a terrain source (#7990) (by @lazerg)
  • Fix fill and line layers being rendered twice near the antimeridian on globe when looking at poles or when zoomed out (#6248) (by @pabueco)

Does any of this look wrong? Please let us know.

Commits

See the full diff on Github. The new version differs by 44 commits:


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@depfu depfu Bot added the depfu label Jul 31, 2026
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@depfu rebase

…p/maplibre-gl-6.1.0

* origin/main:
  complete coverage
  complete tests for db_timetable
  line + position methods
  Train tools for getting departure times at stops
  cap animation FPS at 30, render km markers only when needed
  add library for DB Timetables (IRIS) API
  add small lib to fetch osm elements by id
  smooth point animations
@digitaltom
digitaltom merged commit fa4d37c into main Aug 3, 2026
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@depfu
depfu Bot deleted the depfu/update/importmap/maplibre-gl-6.1.0 branch August 3, 2026 13:17
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