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v2.0.0
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2.0.0 (2024-9-27)
Feature
Added a NetworkStatusManager and NetworkStatusVariables that work with Netcode for GameObjects (1.8.0+)
Enhancement
Added additional conditional options to check for group and comparable names
Added an OnValueChanged event to status variables
Added IDs to various Name scriptable objects that fix addressables issues
StatusVariables can now be nested
Bug Fix
Module icon post processor now works in different file structures
Fixed critical issue preventing the status effect data inspector working with modules
Minor inspector fixes to multiple editors and drawers
Fixed StatusManager HighestDuration add logic
Change
Updated naming conventions, this will break pre-existing code
Removed Info attribute
Removed global time override (it was redundant with Unity Event based Status Effects)
Modules now only enable one module, use StatusEffect.Stacks to scale it now
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