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v2.0.0

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@maraudical maraudical released this 28 Sep 05:20
· 57 commits to main since this release

2.0.0 (2024-9-27)

Feature

  • Added a NetworkStatusManager and NetworkStatusVariables that work with Netcode for GameObjects (1.8.0+)

Enhancement

  • Added additional conditional options to check for group and comparable names
  • Added an OnValueChanged event to status variables
  • Added IDs to various Name scriptable objects that fix addressables issues
  • StatusVariables can now be nested

Bug Fix

  • Module icon post processor now works in different file structures
  • Fixed critical issue preventing the status effect data inspector working with modules
  • Minor inspector fixes to multiple editors and drawers
  • Fixed StatusManager HighestDuration add logic

Change

  • Updated naming conventions, this will break pre-existing code
  • Removed Info attribute
  • Removed global time override (it was redundant with Unity Event based Status Effects)
  • Modules now only enable one module, use StatusEffect.Stacks to scale it now