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v3.0.0

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@maraudical maraudical released this 14 Feb 21:37
· 42 commits to main since this release

3.0.0 (2025-14-2)

Feature

  • Support for Entities and NetCode for Entities

Enhancement

  • Updated samples to include Entities/Netcode for Entities/Netcode for GameObjects

Bug Fix

  • Cleaned up assembly defenitions for unused dependencies
  • Cleaned up unused namespaces from scripts
  • Status effect data editor refresh issues
  • Name post processor not updating Ids in specific scenarios
  • Incorrect ordering of Status Effect durations for infinite and predicate timings
  • Max stacks not actually limiting stack count correctly
  • Non-stacking behavior logic with predicates
  • Conditional inherited timing when using events and predicates

Change

  • Addressables are no longer needed, instead a database of all status effect datas is created in the Resources folder
  • Ids are now generated as Hash128 as opposed to strings
  • File reorganization for samples and main project
  • Renamed Entity to Player in samples to avoid Entities package confusion