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v3.0.0
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3.0.0 (2025-14-2)
Feature
Support for Entities and NetCode for Entities
Enhancement
Updated samples to include Entities/Netcode for Entities/Netcode for GameObjects
Bug Fix
Cleaned up assembly defenitions for unused dependencies
Cleaned up unused namespaces from scripts
Status effect data editor refresh issues
Name post processor not updating Ids in specific scenarios
Incorrect ordering of Status Effect durations for infinite and predicate timings
Max stacks not actually limiting stack count correctly
Non-stacking behavior logic with predicates
Conditional inherited timing when using events and predicates
Change
Addressables are no longer needed, instead a database of all status effect datas is created in the Resources folder
Ids are now generated as Hash128 as opposed to strings
File reorganization for samples and main project
Renamed Entity to Player in samples to avoid Entities package confusion
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