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v4.0.0

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@maraudical maraudical released this 25 Apr 01:07
· 4 commits to main since this release

4.0.0 (2025-24-4)

Feature

  • Added 3 new value modifiers: Minimum, Maximum, and Overwrite
  • Added scripting templates for Modules and Module Instances for Unity 6 and newer

Enhancement

  • All custom inspectors now use UI Toolkit Visual Elements for Unity 6 and newer
  • Status Variable editor foldout value editable when not in play mode

Bug Fix

  • Fixed Status References Setup bug when 0 Status Effect Datas
  • Fixed small bug with UnityEvent in player sample which would result in a null object reference

Change

  • Updated command buffer syntax to singletons which may result in slightly better ECS performance
  • Changed [EntityIndexInQuery] to [ChunkIndexInQuery] for most parallel jobs for slightly better ECS performance
  • Example now uses ComponentLookup.DidChange() to check for structural changes in Status Variable buffers, this is the intended way to update Status Variable values
  • Properly ordered create menu items
  • Internalized many editor classes and drawers