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Added 3 new value modifiers: Minimum, Maximum, and Overwrite
Added scripting templates for Modules and Module Instances for Unity 6 and newer
Enhancement
All custom inspectors now use UI Toolkit Visual Elements for Unity 6 and newer
Status Variable editor foldout value editable when not in play mode
Bug Fix
Fixed Status References Setup bug when 0 Status Effect Datas
Fixed small bug with UnityEvent in player sample which would result in a null object reference
Change
Updated command buffer syntax to singletons which may result in slightly better ECS performance
Changed [EntityIndexInQuery] to [ChunkIndexInQuery] for most parallel jobs for slightly better ECS performance
Example now uses ComponentLookup.DidChange() to check for structural changes in Status Variable buffers, this is the intended way to update Status Variable values